U Are the Universe, the feature debut of Pavlo Ostrikov, is the story of Andriy Melnyk, a Ukrainian space trucker who becomes the last person in the universe after Earth explodes, until a call comes from Catherine on a distant space station. For our team it became more than a film: the first Ukrainian science fiction feature of this scale, which we made as its main VFX and CG vendor while Russia's full-scale invasion of Ukraine was going on around us.
The war broke into our production process. Principal photography had two stages: the first ended in early January 2022, and the second was interrupted by the full-scale Russian invasion. The shoot was completed only in December 2022, and a large part of the work still lay ahead, especially the CGI. The war put at risk not only the deadlines and the quality we were aiming for, but the very possibility of finishing the film.
A classic production process turned into daily crisis management under constant blackouts and danger. At one point some of our people had to evacuate, and some went to serve in the Armed Forces of Ukraine. Every day was a quest: how do we finish this film at all? Volunteers moved our render farms so that the work would not stop.
Every frame demanded exceptional dedication in conditions that were never normal for a production. We focused our main resources on the key shots that would become the face of the film. Every day the choice was not between good and average, but between getting it done and not getting it done at all.
Despite everything, all of us believed in this project and worried about how it would look on the big screen. In July 2026 the Ukrainian Film Academy gave our team the Golden Dzyga for Best Special Effects, one of the nine awards U Are the Universe won that night, including Best Film.
The full making-of from the set: the people who built the ship, filmed it and carried it into space. In Ukrainian.
We got the project thanks to a test scene that we made with all our heart: science fiction was exactly the field where we wanted to prove ourselves. From the first shooting day the film was built as one mechanism. Our VFX supervisors stayed on set throughout the shoot, working closely with director Pavlo Ostrikov and director of photography Mykyta Kuzmenko, so that every visual element fitted the overall concept, where space reflects the emotional state of the characters.
The spaceship interior was built as a full physical set in the studio: the cockpit with its control panels, the pilot seat and the robot Maxim. Green screens behind the portholes left room for the space that our team would add later.
Every effects shot was planned before the camera rolled: where the green screen stands behind the portholes, how the light in the cockpit falls so that the space added later matches it, and what the robot Maxim needs on set so that our team can give him his emotions in CG.
The camera crane moved through the set and around the robot, and the takes were checked on the monitors right on the floor. So the frames that reached post-production were already shot for the visual effects.
We created space from scratch. Every model, from the cargo ship Obriy to the last planet, was built by our team. For close-ups there were often simply no textures of cinematic quality, so we made them ourselves, and that is a big part of what makes the look of the film its own.
The hardest part of working with space is not only scale and light, but imperfection. The real world is never perfect: if a 3D ship looks factory clean, the audience will not believe it. So every model got scratches, micrometeorite erosion and dust.
The beauty of space, the Obriy, the explosion of Earth, Calypso and the other planets, the emotions of the robot Maxim and many small details that let the audience stay with the story: this is the work of our team. For us the best CG is the CG you do not notice.
The ship grew step by step: first renders of its corridors to find the look, then the full CG model of the Obriy with its textures, lights and wear, ready for every angle the story needed. The same care went into Calypso and the other planets: each had to feel like a real place, not a picture in the background, with light that matches the scenes shot in the studio.
U Are the Universe premiered at TIFF in September 2024 and has since won 32 awards, from festivals across Europe to the Golden Dzyga of the Ukrainian Film Academy.
The film received 12 Golden Dzyga nominations in 2026, more than any other film that year, and won nine of them. The other three:
Planning a science fiction feature, a story set in space or a film with large-scale CG? Talk to UMP Studio about visual effects for your next film.