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Modeler

ModelingMidRemote · Project-based · Full time

You deliver assets from brief to final. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.

What you will do

  • Hero and background assets from reference and concepts
  • Clean topology ready for rigging and texturing
  • Asset variations and damage states

What we are looking for

  • 2 to 5 years in production
  • Takes assets from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Hard-surface and organic modeling
  • Real-world scale and detail from reference
  • UVs and UDIM layouts
  • English at B1 level or higher: all communication inside the company is in English

Software: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)

Remote · Project-based · Full time

Our working language is English: all communication inside the company, briefs and feedback are in English. We require English at B1 level or higher.

You can work from Ukraine, the United Kingdom, the countries of the European Union, Norway, Switzerland, Iceland, Moldova, Georgia, Azerbaijan, Armenia, Turkey, the United States and Canada.

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