採用
UMP Studio は世界各地のクライアントのために、長編映画やシリーズ作品の視覚効果を制作しています。ジュニアアーティストからスーパーバイザーまでの募集ポジションをご覧いただき、リールを添えてご応募ください。 Nukeコンポジター、Houdini FXアーティスト、3Dモデラー、ライティングアーティスト、アニメーター、VFXスーパーバイザーをリモート勤務で募集しています。
条件に合うポジションはありません。
You lead a team of concept artists on a sequence. Design environments, vehicles, creatures and key frames that set the look of the film.
ソフトウェア: Photoshop, Blender, AI image tools
このポジションに応募するYou handle the most demanding concepts on the show. Design environments, vehicles, creatures and key frames that set the look of the film.
ソフトウェア: Photoshop, Blender, AI image tools
このポジションに応募するYou deliver concepts from brief to final. Design environments, vehicles, creatures and key frames that set the look of the film.
ソフトウェア: Photoshop, Blender, AI image tools
このポジションに応募するYou grow as a Concept Artist on real film and series work. Design environments, vehicles, creatures and key frames that set the look of the film.
ソフトウェア: Photoshop, Blender, AI image tools
このポジションに応募するYou lead the visual effects of a whole film. Make sure every effects shot is planned and captured correctly on set.
ソフトウェア: ShotGrid, Nuke, Photogrammetry and lidar tools
このポジションに応募するポジションのページを開くYou set the visual direction of the effects work. Own the visual direction of the effects work together with the VFX supervisor.
ソフトウェア: Photoshop, Nuke (review), Blender or Unreal Engine
このポジションに応募するYou support the art director on key sequences. Own the visual direction of the effects work together with the VFX supervisor.
ソフトウェア: Photoshop, Nuke (review), Blender or Unreal Engine
このポジションに応募するYou supervise the visual effects side of the shoot day to day. Make sure every effects shot is planned and captured correctly on set.
ソフトウェア: ShotGrid, Nuke, Photogrammetry and lidar tools
このポジションに応募するYou support the on-set VFX supervisor and keep the VFX data complete. Make sure every effects shot is planned and captured correctly on set.
ソフトウェア: ShotGrid, Nuke, Photogrammetry and lidar tools
このポジションに応募するYou lead the previs and layout work of a whole show. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
ソフトウェア: Maya, Houdini Solaris, Unreal Engine
このポジションに応募するYou lead the previs and layout work of a whole show. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
ソフトウェア: Unreal Engine, Maya or Blender, AI video tools (a plus)
このポジションに応募するYou lead a team of layout artists on a sequence. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
ソフトウェア: Maya, Houdini Solaris, Unreal Engine
このポジションに応募するYou lead a team of previs artists on a sequence. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
ソフトウェア: Unreal Engine, Maya or Blender, AI video tools (a plus)
このポジションに応募するYou handle the most demanding shots on the show. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
ソフトウェア: Maya, Houdini Solaris, Unreal Engine
このポジションに応募するYou handle the most demanding previs sequences on the show. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
ソフトウェア: Unreal Engine, Maya or Blender, AI video tools (a plus)
このポジションに応募するYou deliver shots from brief to final. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
ソフトウェア: Maya, Houdini Solaris, Unreal Engine
このポジションに応募するYou deliver previs sequences from brief to final. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
ソフトウェア: Unreal Engine, Maya or Blender, AI video tools (a plus)
このポジションに応募するYou grow as a Layout Artist on real film and series work. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
ソフトウェア: Maya, Houdini Solaris, Unreal Engine
このポジションに応募するYou grow as a Previs Artist on real film and series work. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
ソフトウェア: Unreal Engine, Maya or Blender, AI video tools (a plus)
このポジションに応募するYou lead the modeling work of a whole show. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
ソフトウェア: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
このポジションに応募するYou lead a team of sculptors on a sequence. Sculpt characters, creatures, faces and high-detail organic surfaces.
ソフトウェア: ZBrush, Mudbox, Maya or Blender
このポジションに応募するYou lead a team of modelers on a sequence. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
ソフトウェア: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
このポジションに応募するYou handle the most demanding blockouts on the show. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.
ソフトウェア: Blender, Maya, 3ds Max, Unreal Engine
このポジションに応募するYou handle the most demanding sculpts on the show. Sculpt characters, creatures, faces and high-detail organic surfaces.
ソフトウェア: ZBrush, Mudbox, Maya or Blender
このポジションに応募するYou handle the most demanding assets on the show. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
ソフトウェア: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
このポジションに応募するポジションのページを開くYou handle the most demanding assets on the show. Turn scans and sculpts into clean, animation-ready topology.
ソフトウェア: Maya, ZBrush, TopoGun or Wrap, Blender
このポジションに応募するYou handle the most demanding assets on the show. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.
ソフトウェア: RizomUV, Maya, Houdini, Blender
このポジションに応募するYou deliver blockouts from brief to final. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.
ソフトウェア: Blender, Maya, 3ds Max, Unreal Engine
このポジションに応募するYou deliver sculpts from brief to final. Sculpt characters, creatures, faces and high-detail organic surfaces.
ソフトウェア: ZBrush, Mudbox, Maya or Blender
このポジションに応募するYou deliver assets from brief to final. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
ソフトウェア: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
このポジションに応募するポジションのページを開くYou deliver assets from brief to final. Turn scans and sculpts into clean, animation-ready topology.
ソフトウェア: Maya, ZBrush, TopoGun or Wrap, Blender
このポジションに応募するYou deliver assets from brief to final. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.
ソフトウェア: RizomUV, Maya, Houdini, Blender
このポジションに応募するYou grow as a Blockout Artist on real film and series work. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.
ソフトウェア: Blender, Maya, 3ds Max, Unreal Engine
このポジションに応募するYou grow as a Digital Sculptor on real film and series work. Sculpt characters, creatures, faces and high-detail organic surfaces.
ソフトウェア: ZBrush, Mudbox, Maya or Blender
このポジションに応募するYou grow as a Modeler on real film and series work. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
ソフトウェア: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
このポジションに応募するYou grow as a Retopology Artist on real film and series work. Turn scans and sculpts into clean, animation-ready topology.
ソフトウェア: Maya, ZBrush, TopoGun or Wrap, Blender
このポジションに応募するYou grow as a UV Artist on real film and series work. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.
ソフトウェア: RizomUV, Maya, Houdini, Blender
このポジションに応募するYou lead the texture work of a whole show. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
ソフトウェア: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
このポジションに応募するYou lead a team of texture artists on a sequence. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
ソフトウェア: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
このポジションに応募するYou handle the most demanding assets on the show. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
ソフトウェア: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
このポジションに応募するポジションのページを開くYou deliver assets from brief to final. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
ソフトウェア: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
このポジションに応募するYou grow as a Texture Artist on real film and series work. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
ソフトウェア: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
このポジションに応募するYou lead the lookdev and lighting work of a whole show. Light and render CG to match the plates, shot after shot.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
このポジションに応募するYou lead the lookdev and lighting work of a whole show. Build the materials and shaders that make assets match reality and the plates.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
このポジションに応募するYou lead a team of lighting artists on a sequence. Light and render CG to match the plates, shot after shot.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
このポジションに応募するYou lead a team of lookdev artists on a sequence. Build the materials and shaders that make assets match reality and the plates.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
このポジションに応募するYou handle the most demanding shots on the show. Light and render CG to match the plates, shot after shot.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
このポジションに応募するポジションのページを開くYou handle the most demanding assets on the show. Build the materials and shaders that make assets match reality and the plates.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
このポジションに応募するポジションのページを開くYou deliver shots from brief to final. Light and render CG to match the plates, shot after shot.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
このポジションに応募するポジションのページを開くYou deliver assets from brief to final. Build the materials and shaders that make assets match reality and the plates.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
このポジションに応募するYou grow as a Lighting Artist on real film and series work. Light and render CG to match the plates, shot after shot.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
このポジションに応募するYou grow as a Lookdev Artist on real film and series work. Build the materials and shaders that make assets match reality and the plates.
ソフトウェア: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
このポジションに応募するYou lead the grooming work of a whole show. Create hair, fur, beards and grass that look natural and simulate well.
ソフトウェア: Houdini, Maya XGen, Ornatrix, Yeti
このポジションに応募するYou lead a team of groom artists on a sequence. Create hair, fur, beards and grass that look natural and simulate well.
ソフトウェア: Houdini, Maya XGen, Ornatrix, Yeti
このポジションに応募するYou handle the most demanding grooms on the show. Create hair, fur, beards and grass that look natural and simulate well.
ソフトウェア: Houdini, Maya XGen, Ornatrix, Yeti
このポジションに応募するYou deliver grooms from brief to final. Create hair, fur, beards and grass that look natural and simulate well.
ソフトウェア: Houdini, Maya XGen, Ornatrix, Yeti
このポジションに応募するYou grow as a Groom Artist on real film and series work. Create hair, fur, beards and grass that look natural and simulate well.
ソフトウェア: Houdini, Maya XGen, Ornatrix, Yeti
このポジションに応募するYou lead the rigging work of a whole show. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
ソフトウェア: Maya, 3ds Max, Houdini, Python
このポジションに応募するYou lead a team of riggers on a sequence. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
ソフトウェア: Maya, 3ds Max, Houdini, Python
このポジションに応募するYou handle the most demanding rigs on the show. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
ソフトウェア: Maya, 3ds Max, Houdini, Python
このポジションに応募するYou handle the most demanding rigs on the show. Paint skin weights and correctives that make characters and creatures deform naturally.
ソフトウェア: Maya, 3ds Max, ngSkinTools
このポジションに応募するYou deliver rigs from brief to final. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
ソフトウェア: Maya, 3ds Max, Houdini, Python
このポジションに応募するYou deliver rigs from brief to final. Paint skin weights and correctives that make characters and creatures deform naturally.
ソフトウェア: Maya, 3ds Max, ngSkinTools
このポジションに応募するYou grow as a Rigging TD on real film and series work. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
ソフトウェア: Maya, 3ds Max, Houdini, Python
このポジションに応募するYou grow as a Skinning Artist on real film and series work. Paint skin weights and correctives that make characters and creatures deform naturally.
ソフトウェア: Maya, 3ds Max, ngSkinTools
このポジションに応募するYou lead the animation work of a whole show. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
ソフトウェア: Maya, 3ds Max, MotionBuilder
このポジションに応募するYou lead a team of animators on a sequence. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
ソフトウェア: Maya, 3ds Max, MotionBuilder
このポジションに応募するYou handle the most demanding shot setups on the show. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.
ソフトウェア: Maya, MotionBuilder, Python
このポジションに応募するYou handle the most demanding shots on the show. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
ソフトウェア: Maya, 3ds Max, MotionBuilder
このポジションに応募するポジションのページを開くYou deliver shot setups from brief to final. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.
ソフトウェア: Maya, MotionBuilder, Python
このポジションに応募するYou deliver shots from brief to final. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
ソフトウェア: Maya, 3ds Max, MotionBuilder
このポジションに応募するポジションのページを開くYou grow as a Animation Setup TD on real film and series work. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.
ソフトウェア: Maya, MotionBuilder, Python
このポジションに応募するYou grow as a Animator on real film and series work. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
ソフトウェア: Maya, 3ds Max, MotionBuilder
このポジションに応募するYou lead the matchmove work of a whole show. Solve cameras and objects so that CG and plates live in the same space.
ソフトウェア: 3DEqualizer, SynthEyes, PFTrack, Nuke
このポジションに応募するYou lead a team of matchmove artists on a sequence. Solve cameras and objects so that CG and plates live in the same space.
ソフトウェア: 3DEqualizer, SynthEyes, PFTrack, Nuke
このポジションに応募するYou lead a team of rotomation artists on a sequence. Track actors, creatures and objects in 3D so that CG sticks to every movement.
ソフトウェア: Maya, 3DEqualizer, SynthEyes
このポジションに応募するYou handle the most demanding shots on the show. Solve cameras and objects so that CG and plates live in the same space.
ソフトウェア: 3DEqualizer, SynthEyes, PFTrack, Nuke
このポジションに応募するYou handle the most demanding shots on the show. Track actors, creatures and objects in 3D so that CG sticks to every movement.
ソフトウェア: Maya, 3DEqualizer, SynthEyes
このポジションに応募するYou deliver shots from brief to final. Solve cameras and objects so that CG and plates live in the same space.
ソフトウェア: 3DEqualizer, SynthEyes, PFTrack, Nuke
このポジションに応募するポジションのページを開くYou deliver shots from brief to final. Track actors, creatures and objects in 3D so that CG sticks to every movement.
ソフトウェア: Maya, 3DEqualizer, SynthEyes
このポジションに応募するYou grow as a Matchmove Artist on real film and series work. Solve cameras and objects so that CG and plates live in the same space.
ソフトウェア: 3DEqualizer, SynthEyes, PFTrack, Nuke
このポジションに応募するYou grow as a Rotomation Artist on real film and series work. Track actors, creatures and objects in 3D so that CG sticks to every movement.
ソフトウェア: Maya, 3DEqualizer, SynthEyes
このポジションに応募するYou lead the prep work of a whole show. Rotoscope and prepare plates so that compositors can work without limits.
ソフトウェア: Silhouette, Nuke, Mocha Pro
このポジションに応募するYou lead a team of paint artists on a sequence. Remove wires, rigs, markers and modern elements from plates without a trace.
ソフトウェア: Nuke, Silhouette, Mocha Pro
このポジションに応募するYou lead a team of roto and prep artists on a sequence. Rotoscope and prepare plates so that compositors can work without limits.
ソフトウェア: Silhouette, Nuke, Mocha Pro
このポジションに応募するYou handle the most demanding shots on the show. Pull clean keys from blue and green screen plates, hair and motion blur included.
ソフトウェア: Nuke, Keylight, IBK
このポジションに応募するYou handle the most demanding shots on the show. Remove wires, rigs, markers and modern elements from plates without a trace.
ソフトウェア: Nuke, Silhouette, Mocha Pro
このポジションに応募するYou handle the most demanding shots on the show. Rotoscope and prepare plates so that compositors can work without limits.
ソフトウェア: Silhouette, Nuke, Mocha Pro
このポジションに応募するYou deliver shots from brief to final. Pull clean keys from blue and green screen plates, hair and motion blur included.
ソフトウェア: Nuke, Keylight, IBK
このポジションに応募するYou deliver shots from brief to final. Remove wires, rigs, markers and modern elements from plates without a trace.
ソフトウェア: Nuke, Silhouette, Mocha Pro
このポジションに応募するYou deliver shots from brief to final. Rotoscope and prepare plates so that compositors can work without limits.
ソフトウェア: Silhouette, Nuke, Mocha Pro
このポジションに応募するポジションのページを開くYou grow as a Keying Artist on real film and series work. Pull clean keys from blue and green screen plates, hair and motion blur included.
ソフトウェア: Nuke, Keylight, IBK
このポジションに応募するYou grow as a Paint / Cleanup Artist on real film and series work. Remove wires, rigs, markers and modern elements from plates without a trace.
ソフトウェア: Nuke, Silhouette, Mocha Pro
このポジションに応募するYou grow as a Roto / Prep Artist on real film and series work. Rotoscope and prepare plates so that compositors can work without limits.
ソフトウェア: Silhouette, Nuke, Mocha Pro
このポジションに応募するポジションのページを開くYou lead the FX work of a whole show. Fill battlefields, streets and stadiums with crowds that behave like real people.
ソフトウェア: Houdini crowds, Golaem, Maya
このポジションに応募するYou lead the FX work of a whole show. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
ソフトウェア: Houdini, Karma, Mantra, Redshift
このポジションに応募するポジションのページを開くYou lead a team of crowd artists on a sequence. Fill battlefields, streets and stadiums with crowds that behave like real people.
ソフトウェア: Houdini crowds, Golaem, Maya
このポジションに応募するYou lead a team of FX artists on a sequence. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
ソフトウェア: Houdini, Karma, Mantra, Redshift
このポジションに応募するYou handle the most demanding crowd shots on the show. Fill battlefields, streets and stadiums with crowds that behave like real people.
ソフトウェア: Houdini crowds, Golaem, Maya
このポジションに応募するYou handle the most demanding FX shots on the show. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
ソフトウェア: Houdini, Karma, Mantra, Redshift
このポジションに応募するポジションのページを開くYou deliver crowd shots from brief to final. Fill battlefields, streets and stadiums with crowds that behave like real people.
ソフトウェア: Houdini crowds, Golaem, Maya
このポジションに応募するYou deliver FX shots from brief to final. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
ソフトウェア: Houdini, Karma, Mantra, Redshift
このポジションに応募するポジションのページを開くYou grow as a Crowd Artist on real film and series work. Fill battlefields, streets and stadiums with crowds that behave like real people.
ソフトウェア: Houdini crowds, Golaem, Maya
このポジションに応募するYou grow as a FX Artist on real film and series work. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
ソフトウェア: Houdini, Karma, Mantra, Redshift
このポジションに応募するYou lead the CFX work of a whole show. Simulate cloth, hair and muscles so that characters move like real people.
ソフトウェア: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
このポジションに応募するYou lead a team of CFX artists on a sequence. Simulate cloth, hair and muscles so that characters move like real people.
ソフトウェア: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
このポジションに応募するYou handle the most demanding shots on the show. Simulate cloth, hair and muscles so that characters move like real people.
ソフトウェア: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
このポジションに応募するYou deliver shots from brief to final. Simulate cloth, hair and muscles so that characters move like real people.
ソフトウェア: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
このポジションに応募するYou grow as a CFX Artist on real film and series work. Simulate cloth, hair and muscles so that characters move like real people.
ソフトウェア: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
このポジションに応募するYou lead the matte painting work of a whole show. Paint skies, cities, landscapes and set extensions that become part of the film.
ソフトウェア: Photoshop, Nuke, Blender, Maya
このポジションに応募するYou lead the matte painting work of a whole show. Build full CG environments, landscapes and set extensions for wide and aerial shots.
ソフトウェア: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
このポジションに応募するYou lead a team of environment artists on a sequence. Build full CG environments, landscapes and set extensions for wide and aerial shots.
ソフトウェア: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
このポジションに応募するYou lead a team of matte painters on a sequence. Paint skies, cities, landscapes and set extensions that become part of the film.
ソフトウェア: Photoshop, Nuke, Blender, Maya
このポジションに応募するYou handle the most demanding environments on the show. Build full CG environments, landscapes and set extensions for wide and aerial shots.
ソフトウェア: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
このポジションに応募するポジションのページを開くYou handle the most demanding shots on the show. Paint skies, cities, landscapes and set extensions that become part of the film.
ソフトウェア: Photoshop, Nuke, Blender, Maya
このポジションに応募するポジションのページを開くYou deliver environments from brief to final. Build full CG environments, landscapes and set extensions for wide and aerial shots.
ソフトウェア: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
このポジションに応募するYou deliver shots from brief to final. Paint skies, cities, landscapes and set extensions that become part of the film.
ソフトウェア: Photoshop, Nuke, Blender, Maya
このポジションに応募するYou grow as a Environment Artist on real film and series work. Build full CG environments, landscapes and set extensions for wide and aerial shots.
ソフトウェア: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
このポジションに応募するYou grow as a Matte Painter on real film and series work. Paint skies, cities, landscapes and set extensions that become part of the film.
ソフトウェア: Photoshop, Nuke, Blender, Maya
このポジションに応募するYou lead the screen graphics work of a whole show. Design and animate screens, interfaces, maps and titles that live inside the film.
ソフトウェア: After Effects, Cinema 4D, Illustrator, Nuke
このポジションに応募するYou lead a team of motion designers on a sequence. Design and animate screens, interfaces, maps and titles that live inside the film.
ソフトウェア: After Effects, Cinema 4D, Illustrator, Nuke
このポジションに応募するYou handle the most demanding graphics on the show. Design and animate screens, interfaces, maps and titles that live inside the film.
ソフトウェア: After Effects, Cinema 4D, Illustrator, Nuke
このポジションに応募するYou deliver graphics from brief to final. Design and animate screens, interfaces, maps and titles that live inside the film.
ソフトウェア: After Effects, Cinema 4D, Illustrator, Nuke
このポジションに応募するYou grow as a Motion Designer on real film and series work. Design and animate screens, interfaces, maps and titles that live inside the film.
ソフトウェア: After Effects, Cinema 4D, Illustrator, Nuke
このポジションに応募するYou lead the compositing work of a whole show. Bring all the layers together into final photoreal shots.
ソフトウェア: Nuke, NukeX, Silhouette, Mocha Pro
このポジションに応募するポジションのページを開くYou lead a team of compositors on a sequence. Bring all the layers together into final photoreal shots.
ソフトウェア: Nuke, NukeX, Silhouette, Mocha Pro
このポジションに応募するYou handle the most demanding shots on the show. Bring all the layers together into final photoreal shots.
ソフトウェア: Nuke, NukeX, Silhouette, Mocha Pro
このポジションに応募するポジションのページを開くYou deliver shots from brief to final. Bring all the layers together into final photoreal shots.
ソフトウェア: Nuke, NukeX, Silhouette, Mocha Pro
このポジションに応募するポジションのページを開くYou grow as a Compositor on real film and series work. Bring all the layers together into final photoreal shots.
ソフトウェア: Nuke, NukeX, Silhouette, Mocha Pro
このポジションに応募するポジションのページを開くYou run VFX editorial for a show. Keep the cut, the shots and the deliveries in order from turnover to final.
ソフトウェア: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid
このポジションに応募するYou handle the most demanding deliveries on the show. Keep the cut, the shots and the deliveries in order from turnover to final.
ソフトウェア: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid
このポジションに応募するYou deliver deliveries from brief to final. Keep the cut, the shots and the deliveries in order from turnover to final.
ソフトウェア: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid
このポジションに応募するYou grow as a VFX Editor on real film and series work. Keep the cut, the shots and the deliveries in order from turnover to final.
ソフトウェア: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid
このポジションに応募するYou run VFX data capture on large shoots. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.
ソフトウェア: ShotGrid, Lightroom, Reality Capture or Metashape
このポジションに応募するYou capture VFX data on set on your own. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.
ソフトウェア: ShotGrid, Lightroom, Reality Capture or Metashape
このポジションに応募するYou learn VFX data capture on real shoots. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.
ソフトウェア: ShotGrid, Lightroom, Reality Capture or Metashape
このポジションに応募するYou run the production of a whole show. Keep the show on time and on budget and the client informed.
ソフトウェア: ShotGrid, Excel or Google Sheets, ftrack
このポジションに応募するYou run production on a show or a large sequence. Keep the show on time and on budget and the client informed.
ソフトウェア: ShotGrid, Excel or Google Sheets, ftrack
このポジションに応募するYou build the artist teams for our shows. Find and bring the right artists to every show.
ソフトウェア: LinkedIn, ShotGrid, Google Workspace
このポジションに応募するYou find and onboard artists for open positions. Find and bring the right artists to every show.
ソフトウェア: LinkedIn, ShotGrid, Google Workspace
このポジションに応募するYou keep shots, schedules and reviews moving every day. Keep the show on time and on budget and the client informed.
ソフトウェア: ShotGrid, Excel or Google Sheets, ftrack
このポジションに応募するYou support the production team and learn how a VFX show runs. Keep the show on time and on budget and the client informed.
ソフトウェア: ShotGrid, Excel or Google Sheets, ftrack
このポジションに応募するYou lead the pipeline work of a whole show. Build the tools and automation that keep artists and production fast.
ソフトウェア: Python, Nuke API, Houdini API, Maya API, ShotGrid API
このポジションに応募するYou lead a team of pipeline TDs on a sequence. Build the tools and automation that keep artists and production fast.
ソフトウェア: Python, Nuke API, Houdini API, Maya API, ShotGrid API
このポジションに応募するYou handle the most demanding tools on the show. Build the tools and automation that keep artists and production fast.
ソフトウェア: Python, Nuke API, Houdini API, Maya API, ShotGrid API
このポジションに応募するポジションのページを開くYou deliver tools from brief to final. Build the tools and automation that keep artists and production fast.
ソフトウェア: Python, Nuke API, Houdini API, Maya API, ShotGrid API
このポジションに応募するYou grow as a Pipeline TD on real film and series work. Build the tools and automation that keep artists and production fast.
ソフトウェア: Python, Nuke API, Houdini API, Maya API, ShotGrid API
このポジションに応募する