Kariera

Dołącz do UMP Studio

UMP Studio tworzy efekty wizualne do filmów fabularnych i seriali dla klientów z całego świata. Przejrzyj otwarte stanowiska, od juniorów po supervisorów, i zgłoś się ze swoim showreelem. Szukamy do pracy zdalnej compositorów Nuke, artystów FX w Houdini, modelarzy 3D, oświetleniowców, animatorów i supervisorów VFX.

Otwarte stanowiska: 147
Concept4Concept artists who design environments, vehicles, creatures and key frames for feature film and series VFX.
Lead Concept ArtistConceptLeadRemote · Project-based · Full time

You lead a team of concept artists on a sequence. Design environments, vehicles, creatures and key frames that set the look of the film.

Czym będziesz się zajmować

  • Concept art and key frames from a brief
  • Variations and callouts for modelers and matte painters
  • Fast iterations with the director and the VFX supervisor

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews concepts daily
  • Helps artists grow and keeps the team on schedule
  • Strong drawing, composition and lighting
  • Photobashing and 3D blockouts for concepts
  • Use of AI image tools inside a production workflow
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Blender, AI image tools

Aplikuj na to stanowisko
Senior Concept ArtistConceptSeniorRemote · Project-based · Full time

You handle the most demanding concepts on the show. Design environments, vehicles, creatures and key frames that set the look of the film.

Czym będziesz się zajmować

  • Concept art and key frames from a brief
  • Variations and callouts for modelers and matte painters
  • Fast iterations with the director and the VFX supervisor

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest concepts from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Strong drawing, composition and lighting
  • Photobashing and 3D blockouts for concepts
  • Use of AI image tools inside a production workflow
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Blender, AI image tools

Aplikuj na to stanowisko
Concept ArtistConceptMidRemote · Project-based · Full time

You deliver concepts from brief to final. Design environments, vehicles, creatures and key frames that set the look of the film.

Czym będziesz się zajmować

  • Concept art and key frames from a brief
  • Variations and callouts for modelers and matte painters
  • Fast iterations with the director and the VFX supervisor

Kogo szukamy

  • 2 to 5 years in production
  • Takes concepts from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Strong drawing, composition and lighting
  • Photobashing and 3D blockouts for concepts
  • Use of AI image tools inside a production workflow
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Blender, AI image tools

Aplikuj na to stanowisko
Junior Concept ArtistConceptJuniorRemote · Project-based · Full time

You grow as a Concept Artist on real film and series work. Design environments, vehicles, creatures and key frames that set the look of the film.

Czym będziesz się zajmować

  • Concept art and key frames from a brief
  • Variations and callouts for modelers and matte painters
  • Fast iterations with the director and the VFX supervisor

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on concepts under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Strong drawing, composition and lighting
  • Photobashing and 3D blockouts for concepts
  • Use of AI image tools inside a production workflow
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Blender, AI image tools

Aplikuj na to stanowisko
Supervision5VFX supervisors, on-set VFX supervisors and VFX art directors who lead the effects of a film from the shoot to delivery.
VFX SupervisorSupervisionSupervisorRemote · Project-based · Full time

You lead the visual effects of a whole film. Make sure every effects shot is planned and captured correctly on set.

Czym będziesz się zajmować

  • VFX planning with the director and the DoP
  • Supervision of blue screen, SFX and stunts on set
  • Reference, HDRI and lidar capture

Kogo szukamy

  • 10+ years in visual effects, with credits as VFX supervisor on feature films or series
  • Leads the visual effects from script breakdown and bidding, through the shoot, to final delivery
  • Works directly with the director, the producers and the DoP
  • Full VFX pipeline knowledge
  • Calm communication on set
  • Camera, lens and lighting knowledge
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Nuke, Photogrammetry and lidar tools

Aplikuj na to stanowiskoOtwórz stronę stanowiska
VFX Art DirectorSupervisionLeadRemote · Project-based · Full time

You set the visual direction of the effects work. Own the visual direction of the effects work together with the VFX supervisor.

Czym będziesz się zajmować

  • Define the look of key sequences
  • Guide concept, matte painting and lighting teams
  • Paint-overs and notes on shots in review

Kogo szukamy

  • 8+ years in VFX as concept artist, matte painter or compositor, with art direction experience
  • Sets the look of key sequences with the VFX supervisor
  • Gives clear visual notes to the teams
  • Background as a concept artist, matte painter or compositor
  • Excellent eye for light, colour and composition
  • Clear visual notes for artists
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Nuke (review), Blender or Unreal Engine

Aplikuj na to stanowisko
Associate Art DirectorSupervisionSeniorRemote · Project-based · Full time

You support the art director on key sequences. Own the visual direction of the effects work together with the VFX supervisor.

Czym będziesz się zajmować

  • Define the look of key sequences
  • Guide concept, matte painting and lighting teams
  • Paint-overs and notes on shots in review

Kogo szukamy

  • 6+ years in VFX as concept artist, matte painter or compositor
  • Paint-overs and look development for sequences
  • Works closely with the art director
  • Background as a concept artist, matte painter or compositor
  • Excellent eye for light, colour and composition
  • Clear visual notes for artists
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Nuke (review), Blender or Unreal Engine

Aplikuj na to stanowisko
On-set VFX SupervisorSupervisionSeniorRemote · Project-based · Full time

You supervise the visual effects side of the shoot day to day. Make sure every effects shot is planned and captured correctly on set.

Czym będziesz się zajmować

  • VFX planning with the director and the DoP
  • Supervision of blue screen, SFX and stunts on set
  • Reference, HDRI and lidar capture

Kogo szukamy

  • 6+ years in visual effects, with on-set experience on features or series
  • Runs VFX on set: blue screen, markers, SFX and stunts
  • Briefs the post-production team after the shoot
  • Full VFX pipeline knowledge
  • Calm communication on set
  • Camera, lens and lighting knowledge
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Nuke, Photogrammetry and lidar tools

Aplikuj na to stanowisko
On-set VFX CoordinatorSupervisionMidRemote · Project-based · Full time

You support the on-set VFX supervisor and keep the VFX data complete. Make sure every effects shot is planned and captured correctly on set.

Czym będziesz się zajmować

  • VFX planning with the director and the DoP
  • Supervision of blue screen, SFX and stunts on set
  • Reference, HDRI and lidar capture

Kogo szukamy

  • 2+ years in visual effects or camera department
  • Keeps camera, lens and reference data complete every day
  • Works fast and calmly on set
  • Full VFX pipeline knowledge
  • Calm communication on set
  • Camera, lens and lighting knowledge
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Nuke, Photogrammetry and lidar tools

Aplikuj na to stanowisko
Previs & layout10Previs and layout artists who set up cameras, sets and blocking in Unreal Engine and Maya, from junior to supervisor.
Layout SupervisorPrevis & layoutSupervisorRemote · Project-based · Full time

You lead the previs and layout work of a whole show. Set up cameras, sets and blocking for shots so that every department starts from the same scene.

Czym będziesz się zajmować

  • Camera layout from previs and plates
  • Set dressing and scene assembly
  • Shot setups for animation, FX and lighting

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the previs and layout approach of a show with the VFX supervisor, sets the look and the standards, reviews every shot before delivery
  • Confident communication in English with directors, producers and clients
  • Camera and lens knowledge
  • Clean, well organised scenes
  • Working with tracked cameras and survey data
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, Houdini Solaris, Unreal Engine

Aplikuj na to stanowisko
Previs SupervisorPrevis & layoutSupervisorRemote · Project-based · Full time

You lead the previs and layout work of a whole show. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.

Czym będziesz się zajmować

  • Previs of action and stunt sequences
  • Techvis with real camera, lens and crane data
  • Fast changes during prep with the director

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the previs and layout approach of a show with the VFX supervisor, sets the look and the standards, reviews every previs sequence before delivery
  • Confident communication in English with directors, producers and clients
  • Film language: camera, lenses, editing
  • Quick blocking of characters, vehicles and cameras
  • Real-time workflow in Unreal Engine
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Unreal Engine, Maya or Blender, AI video tools (a plus)

Aplikuj na to stanowisko
Lead Layout ArtistPrevis & layoutLeadRemote · Project-based · Full time

You lead a team of layout artists on a sequence. Set up cameras, sets and blocking for shots so that every department starts from the same scene.

Czym będziesz się zajmować

  • Camera layout from previs and plates
  • Set dressing and scene assembly
  • Shot setups for animation, FX and lighting

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Camera and lens knowledge
  • Clean, well organised scenes
  • Working with tracked cameras and survey data
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, Houdini Solaris, Unreal Engine

Aplikuj na to stanowisko
Lead Previs ArtistPrevis & layoutLeadRemote · Project-based · Full time

You lead a team of previs artists on a sequence. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.

Czym będziesz się zajmować

  • Previs of action and stunt sequences
  • Techvis with real camera, lens and crane data
  • Fast changes during prep with the director

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews previs sequences daily
  • Helps artists grow and keeps the team on schedule
  • Film language: camera, lenses, editing
  • Quick blocking of characters, vehicles and cameras
  • Real-time workflow in Unreal Engine
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Unreal Engine, Maya or Blender, AI video tools (a plus)

Aplikuj na to stanowisko
Senior Layout ArtistPrevis & layoutSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Set up cameras, sets and blocking for shots so that every department starts from the same scene.

Czym będziesz się zajmować

  • Camera layout from previs and plates
  • Set dressing and scene assembly
  • Shot setups for animation, FX and lighting

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Camera and lens knowledge
  • Clean, well organised scenes
  • Working with tracked cameras and survey data
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, Houdini Solaris, Unreal Engine

Aplikuj na to stanowisko
Senior Previs ArtistPrevis & layoutSeniorRemote · Project-based · Full time

You handle the most demanding previs sequences on the show. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.

Czym będziesz się zajmować

  • Previs of action and stunt sequences
  • Techvis with real camera, lens and crane data
  • Fast changes during prep with the director

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest previs sequences from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Film language: camera, lenses, editing
  • Quick blocking of characters, vehicles and cameras
  • Real-time workflow in Unreal Engine
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Unreal Engine, Maya or Blender, AI video tools (a plus)

Aplikuj na to stanowisko
Layout ArtistPrevis & layoutMidRemote · Project-based · Full time

You deliver shots from brief to final. Set up cameras, sets and blocking for shots so that every department starts from the same scene.

Czym będziesz się zajmować

  • Camera layout from previs and plates
  • Set dressing and scene assembly
  • Shot setups for animation, FX and lighting

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Camera and lens knowledge
  • Clean, well organised scenes
  • Working with tracked cameras and survey data
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, Houdini Solaris, Unreal Engine

Aplikuj na to stanowisko
Previs ArtistPrevis & layoutMidRemote · Project-based · Full time

You deliver previs sequences from brief to final. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.

Czym będziesz się zajmować

  • Previs of action and stunt sequences
  • Techvis with real camera, lens and crane data
  • Fast changes during prep with the director

Kogo szukamy

  • 2 to 5 years in production
  • Takes previs sequences from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Film language: camera, lenses, editing
  • Quick blocking of characters, vehicles and cameras
  • Real-time workflow in Unreal Engine
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Unreal Engine, Maya or Blender, AI video tools (a plus)

Aplikuj na to stanowisko
Junior Layout ArtistPrevis & layoutJuniorRemote · Project-based · Full time

You grow as a Layout Artist on real film and series work. Set up cameras, sets and blocking for shots so that every department starts from the same scene.

Czym będziesz się zajmować

  • Camera layout from previs and plates
  • Set dressing and scene assembly
  • Shot setups for animation, FX and lighting

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Camera and lens knowledge
  • Clean, well organised scenes
  • Working with tracked cameras and survey data
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, Houdini Solaris, Unreal Engine

Aplikuj na to stanowisko
Junior Previs ArtistPrevis & layoutJuniorRemote · Project-based · Full time

You grow as a Previs Artist on real film and series work. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.

Czym będziesz się zajmować

  • Previs of action and stunt sequences
  • Techvis with real camera, lens and crane data
  • Fast changes during prep with the director

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on previs sequences under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Film language: camera, lenses, editing
  • Quick blocking of characters, vehicles and cameras
  • Real-time workflow in Unreal Engine
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Unreal Engine, Maya or Blender, AI video tools (a plus)

Aplikuj na to stanowisko
Modeling183D modelers, digital sculptors and retopology artists who build hard-surface and organic assets in Maya, ZBrush and Blender.
Modeling SupervisorModelingSupervisorRemote · Project-based · Full time

You lead the modeling work of a whole show. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.

Czym będziesz się zajmować

  • Hero and background assets from reference and concepts
  • Clean topology ready for rigging and texturing
  • Asset variations and damage states

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the modeling approach of a show with the VFX supervisor, sets the look and the standards, reviews every asset before delivery
  • Confident communication in English with directors, producers and clients
  • Hard-surface and organic modeling
  • Real-world scale and detail from reference
  • UVs and UDIM layouts
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)

Aplikuj na to stanowisko
Lead Digital SculptorModelingLeadRemote · Project-based · Full time

You lead a team of sculptors on a sequence. Sculpt characters, creatures, faces and high-detail organic surfaces.

Czym będziesz się zajmować

  • Hero sculpts of characters and creatures
  • Displacement and detail maps
  • Likeness work and facial shapes

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews sculpts daily
  • Helps artists grow and keeps the team on schedule
  • Anatomy and form
  • High and low resolution workflows
  • Displacement map export for rendering
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ZBrush, Mudbox, Maya or Blender

Aplikuj na to stanowisko
Lead ModelerModelingLeadRemote · Project-based · Full time

You lead a team of modelers on a sequence. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.

Czym będziesz się zajmować

  • Hero and background assets from reference and concepts
  • Clean topology ready for rigging and texturing
  • Asset variations and damage states

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews assets daily
  • Helps artists grow and keeps the team on schedule
  • Hard-surface and organic modeling
  • Real-world scale and detail from reference
  • UVs and UDIM layouts
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)

Aplikuj na to stanowisko
Senior Blockout ArtistModelingSeniorRemote · Project-based · Full time

You handle the most demanding blockouts on the show. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.

Czym będziesz się zajmować

  • Quick proxy models of sets and environments
  • Scale-accurate blockouts from plans and photos
  • Updates as designs change

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest blockouts from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Speed and accurate scale
  • Kitbashing and modular workflows
  • Understanding of camera and composition
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Blender, Maya, 3ds Max, Unreal Engine

Aplikuj na to stanowisko
Senior Digital SculptorModelingSeniorRemote · Project-based · Full time

You handle the most demanding sculpts on the show. Sculpt characters, creatures, faces and high-detail organic surfaces.

Czym będziesz się zajmować

  • Hero sculpts of characters and creatures
  • Displacement and detail maps
  • Likeness work and facial shapes

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest sculpts from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Anatomy and form
  • High and low resolution workflows
  • Displacement map export for rendering
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ZBrush, Mudbox, Maya or Blender

Aplikuj na to stanowisko
Senior ModelerModelingSeniorRemote · Project-based · Full time

You handle the most demanding assets on the show. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.

Czym będziesz się zajmować

  • Hero and background assets from reference and concepts
  • Clean topology ready for rigging and texturing
  • Asset variations and damage states

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest assets from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Hard-surface and organic modeling
  • Real-world scale and detail from reference
  • UVs and UDIM layouts
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Senior Retopology ArtistModelingSeniorRemote · Project-based · Full time

You handle the most demanding assets on the show. Turn scans and sculpts into clean, animation-ready topology.

Czym będziesz się zajmować

  • Retopology of scans, sculpts and photogrammetry
  • Edge flow for deformation
  • Matching topology across variations

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest assets from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Topology for rigging and simulation
  • Scan cleanup
  • Precision and patience
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, ZBrush, TopoGun or Wrap, Blender

Aplikuj na to stanowisko
Senior UV ArtistModelingSeniorRemote · Project-based · Full time

You handle the most demanding assets on the show. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.

Czym będziesz się zajmować

  • UV layouts and UDIM tiles for hero and background assets
  • Consistent texel density across a show
  • UV fixes after model changes

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest assets from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • UDIM workflows
  • Distortion-free unwrapping
  • Organised, consistent naming
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: RizomUV, Maya, Houdini, Blender

Aplikuj na to stanowisko
Blockout ArtistModelingMidRemote · Project-based · Full time

You deliver blockouts from brief to final. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.

Czym będziesz się zajmować

  • Quick proxy models of sets and environments
  • Scale-accurate blockouts from plans and photos
  • Updates as designs change

Kogo szukamy

  • 2 to 5 years in production
  • Takes blockouts from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Speed and accurate scale
  • Kitbashing and modular workflows
  • Understanding of camera and composition
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Blender, Maya, 3ds Max, Unreal Engine

Aplikuj na to stanowisko
Digital SculptorModelingMidRemote · Project-based · Full time

You deliver sculpts from brief to final. Sculpt characters, creatures, faces and high-detail organic surfaces.

Czym będziesz się zajmować

  • Hero sculpts of characters and creatures
  • Displacement and detail maps
  • Likeness work and facial shapes

Kogo szukamy

  • 2 to 5 years in production
  • Takes sculpts from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Anatomy and form
  • High and low resolution workflows
  • Displacement map export for rendering
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ZBrush, Mudbox, Maya or Blender

Aplikuj na to stanowisko
ModelerModelingMidRemote · Project-based · Full time

You deliver assets from brief to final. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.

Czym będziesz się zajmować

  • Hero and background assets from reference and concepts
  • Clean topology ready for rigging and texturing
  • Asset variations and damage states

Kogo szukamy

  • 2 to 5 years in production
  • Takes assets from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Hard-surface and organic modeling
  • Real-world scale and detail from reference
  • UVs and UDIM layouts
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Retopology ArtistModelingMidRemote · Project-based · Full time

You deliver assets from brief to final. Turn scans and sculpts into clean, animation-ready topology.

Czym będziesz się zajmować

  • Retopology of scans, sculpts and photogrammetry
  • Edge flow for deformation
  • Matching topology across variations

Kogo szukamy

  • 2 to 5 years in production
  • Takes assets from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Topology for rigging and simulation
  • Scan cleanup
  • Precision and patience
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, ZBrush, TopoGun or Wrap, Blender

Aplikuj na to stanowisko
UV ArtistModelingMidRemote · Project-based · Full time

You deliver assets from brief to final. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.

Czym będziesz się zajmować

  • UV layouts and UDIM tiles for hero and background assets
  • Consistent texel density across a show
  • UV fixes after model changes

Kogo szukamy

  • 2 to 5 years in production
  • Takes assets from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • UDIM workflows
  • Distortion-free unwrapping
  • Organised, consistent naming
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: RizomUV, Maya, Houdini, Blender

Aplikuj na to stanowisko
Junior Blockout ArtistModelingJuniorRemote · Project-based · Full time

You grow as a Blockout Artist on real film and series work. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.

Czym będziesz się zajmować

  • Quick proxy models of sets and environments
  • Scale-accurate blockouts from plans and photos
  • Updates as designs change

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on blockouts under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Speed and accurate scale
  • Kitbashing and modular workflows
  • Understanding of camera and composition
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Blender, Maya, 3ds Max, Unreal Engine

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Junior Digital SculptorModelingJuniorRemote · Project-based · Full time

You grow as a Digital Sculptor on real film and series work. Sculpt characters, creatures, faces and high-detail organic surfaces.

Czym będziesz się zajmować

  • Hero sculpts of characters and creatures
  • Displacement and detail maps
  • Likeness work and facial shapes

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on sculpts under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Anatomy and form
  • High and low resolution workflows
  • Displacement map export for rendering
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ZBrush, Mudbox, Maya or Blender

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Junior ModelerModelingJuniorRemote · Project-based · Full time

You grow as a Modeler on real film and series work. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.

Czym będziesz się zajmować

  • Hero and background assets from reference and concepts
  • Clean topology ready for rigging and texturing
  • Asset variations and damage states

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on assets under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Hard-surface and organic modeling
  • Real-world scale and detail from reference
  • UVs and UDIM layouts
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)

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Junior Retopology ArtistModelingJuniorRemote · Project-based · Full time

You grow as a Retopology Artist on real film and series work. Turn scans and sculpts into clean, animation-ready topology.

Czym będziesz się zajmować

  • Retopology of scans, sculpts and photogrammetry
  • Edge flow for deformation
  • Matching topology across variations

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on assets under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Topology for rigging and simulation
  • Scan cleanup
  • Precision and patience
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, ZBrush, TopoGun or Wrap, Blender

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Junior UV ArtistModelingJuniorRemote · Project-based · Full time

You grow as a UV Artist on real film and series work. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.

Czym będziesz się zajmować

  • UV layouts and UDIM tiles for hero and background assets
  • Consistent texel density across a show
  • UV fixes after model changes

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on assets under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • UDIM workflows
  • Distortion-free unwrapping
  • Organised, consistent naming
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: RizomUV, Maya, Houdini, Blender

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Texture5Texture artists who paint photoreal assets in Substance 3D Painter and Mari, from junior to supervisor.
Texture SupervisorTextureSupervisorRemote · Project-based · Full time

You lead the texture work of a whole show. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.

Czym będziesz się zajmować

  • PBR texture sets for hero and background assets
  • Wear, dirt and damage that tell a story
  • Texture updates from lookdev notes

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the texture approach of a show with the VFX supervisor, sets the look and the standards, reviews every asset before delivery
  • Confident communication in English with directors, producers and clients
  • PBR and UDIM workflows
  • Photo reference and photogrammetry textures
  • Close work with lookdev
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop

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Lead Texture ArtistTextureLeadRemote · Project-based · Full time

You lead a team of texture artists on a sequence. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.

Czym będziesz się zajmować

  • PBR texture sets for hero and background assets
  • Wear, dirt and damage that tell a story
  • Texture updates from lookdev notes

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews assets daily
  • Helps artists grow and keeps the team on schedule
  • PBR and UDIM workflows
  • Photo reference and photogrammetry textures
  • Close work with lookdev
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop

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Senior Texture ArtistTextureSeniorRemote · Project-based · Full time

You handle the most demanding assets on the show. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.

Czym będziesz się zajmować

  • PBR texture sets for hero and background assets
  • Wear, dirt and damage that tell a story
  • Texture updates from lookdev notes

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest assets from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • PBR and UDIM workflows
  • Photo reference and photogrammetry textures
  • Close work with lookdev
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Texture ArtistTextureMidRemote · Project-based · Full time

You deliver assets from brief to final. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.

Czym będziesz się zajmować

  • PBR texture sets for hero and background assets
  • Wear, dirt and damage that tell a story
  • Texture updates from lookdev notes

Kogo szukamy

  • 2 to 5 years in production
  • Takes assets from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • PBR and UDIM workflows
  • Photo reference and photogrammetry textures
  • Close work with lookdev
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop

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Junior Texture ArtistTextureJuniorRemote · Project-based · Full time

You grow as a Texture Artist on real film and series work. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.

Czym będziesz się zajmować

  • PBR texture sets for hero and background assets
  • Wear, dirt and damage that tell a story
  • Texture updates from lookdev notes

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on assets under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • PBR and UDIM workflows
  • Photo reference and photogrammetry textures
  • Close work with lookdev
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop

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Lookdev & lighting10Lookdev and lighting artists who light and render CG to match the plates in Houdini Solaris, Arnold, V-Ray and Redshift.
Lighting SupervisorLookdev & lightingSupervisorRemote · Project-based · Full time

You lead the lookdev and lighting work of a whole show. Light and render CG to match the plates, shot after shot.

Czym będziesz się zajmować

  • Lighting of CG in live action plates
  • Render passes and AOVs for comp
  • Look consistency across a sequence

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the lookdev and lighting approach of a show with the VFX supervisor, sets the look and the standards, reviews every shot before delivery
  • Confident communication in English with directors, producers and clients
  • Photographic lighting
  • HDRI and on-set reference
  • Render optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke

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Lookdev SupervisorLookdev & lightingSupervisorRemote · Project-based · Full time

You lead the lookdev and lighting work of a whole show. Build the materials and shaders that make assets match reality and the plates.

Czym będziesz się zajmować

  • Shading of hero assets, vehicles and characters
  • Lookdev turntables in neutral and plate light
  • Material libraries for the show

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the lookdev and lighting approach of a show with the VFX supervisor, sets the look and the standards, reviews every asset before delivery
  • Confident communication in English with directors, producers and clients
  • Physically based shading
  • Matching real-world reference
  • Render engines and AOV setups
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift

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Lead Lighting ArtistLookdev & lightingLeadRemote · Project-based · Full time

You lead a team of lighting artists on a sequence. Light and render CG to match the plates, shot after shot.

Czym będziesz się zajmować

  • Lighting of CG in live action plates
  • Render passes and AOVs for comp
  • Look consistency across a sequence

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Photographic lighting
  • HDRI and on-set reference
  • Render optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke

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Lead Lookdev ArtistLookdev & lightingLeadRemote · Project-based · Full time

You lead a team of lookdev artists on a sequence. Build the materials and shaders that make assets match reality and the plates.

Czym będziesz się zajmować

  • Shading of hero assets, vehicles and characters
  • Lookdev turntables in neutral and plate light
  • Material libraries for the show

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews assets daily
  • Helps artists grow and keeps the team on schedule
  • Physically based shading
  • Matching real-world reference
  • Render engines and AOV setups
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift

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Senior Lighting ArtistLookdev & lightingSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Light and render CG to match the plates, shot after shot.

Czym będziesz się zajmować

  • Lighting of CG in live action plates
  • Render passes and AOVs for comp
  • Look consistency across a sequence

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Photographic lighting
  • HDRI and on-set reference
  • Render optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Senior Lookdev ArtistLookdev & lightingSeniorRemote · Project-based · Full time

You handle the most demanding assets on the show. Build the materials and shaders that make assets match reality and the plates.

Czym będziesz się zajmować

  • Shading of hero assets, vehicles and characters
  • Lookdev turntables in neutral and plate light
  • Material libraries for the show

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest assets from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Physically based shading
  • Matching real-world reference
  • Render engines and AOV setups
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Lighting ArtistLookdev & lightingMidRemote · Project-based · Full time

You deliver shots from brief to final. Light and render CG to match the plates, shot after shot.

Czym będziesz się zajmować

  • Lighting of CG in live action plates
  • Render passes and AOVs for comp
  • Look consistency across a sequence

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Photographic lighting
  • HDRI and on-set reference
  • Render optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Lookdev ArtistLookdev & lightingMidRemote · Project-based · Full time

You deliver assets from brief to final. Build the materials and shaders that make assets match reality and the plates.

Czym będziesz się zajmować

  • Shading of hero assets, vehicles and characters
  • Lookdev turntables in neutral and plate light
  • Material libraries for the show

Kogo szukamy

  • 2 to 5 years in production
  • Takes assets from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Physically based shading
  • Matching real-world reference
  • Render engines and AOV setups
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift

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Junior Lighting ArtistLookdev & lightingJuniorRemote · Project-based · Full time

You grow as a Lighting Artist on real film and series work. Light and render CG to match the plates, shot after shot.

Czym będziesz się zajmować

  • Lighting of CG in live action plates
  • Render passes and AOVs for comp
  • Look consistency across a sequence

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Photographic lighting
  • HDRI and on-set reference
  • Render optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke

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Junior Lookdev ArtistLookdev & lightingJuniorRemote · Project-based · Full time

You grow as a Lookdev Artist on real film and series work. Build the materials and shaders that make assets match reality and the plates.

Czym będziesz się zajmować

  • Shading of hero assets, vehicles and characters
  • Lookdev turntables in neutral and plate light
  • Material libraries for the show

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on assets under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Physically based shading
  • Matching real-world reference
  • Render engines and AOV setups
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift

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Grooming5Groom artists who create hair, fur and grass in Houdini, XGen, Ornatrix and Yeti for photoreal characters and creatures.
Grooming SupervisorGroomingSupervisorRemote · Project-based · Full time

You lead the grooming work of a whole show. Create hair, fur, beards and grass that look natural and simulate well.

Czym będziesz się zajmować

  • Hair and fur grooms for characters and creatures
  • Grooms ready for simulation
  • Vegetation and fibre setups

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the grooming approach of a show with the VFX supervisor, sets the look and the standards, reviews every groom before delivery
  • Confident communication in English with directors, producers and clients
  • Hair and fur styling
  • Groom procedural tools
  • Shading of hair
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Maya XGen, Ornatrix, Yeti

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Lead Groom ArtistGroomingLeadRemote · Project-based · Full time

You lead a team of groom artists on a sequence. Create hair, fur, beards and grass that look natural and simulate well.

Czym będziesz się zajmować

  • Hair and fur grooms for characters and creatures
  • Grooms ready for simulation
  • Vegetation and fibre setups

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews grooms daily
  • Helps artists grow and keeps the team on schedule
  • Hair and fur styling
  • Groom procedural tools
  • Shading of hair
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Maya XGen, Ornatrix, Yeti

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Senior Groom ArtistGroomingSeniorRemote · Project-based · Full time

You handle the most demanding grooms on the show. Create hair, fur, beards and grass that look natural and simulate well.

Czym będziesz się zajmować

  • Hair and fur grooms for characters and creatures
  • Grooms ready for simulation
  • Vegetation and fibre setups

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest grooms from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Hair and fur styling
  • Groom procedural tools
  • Shading of hair
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Maya XGen, Ornatrix, Yeti

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Groom ArtistGroomingMidRemote · Project-based · Full time

You deliver grooms from brief to final. Create hair, fur, beards and grass that look natural and simulate well.

Czym będziesz się zajmować

  • Hair and fur grooms for characters and creatures
  • Grooms ready for simulation
  • Vegetation and fibre setups

Kogo szukamy

  • 2 to 5 years in production
  • Takes grooms from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Hair and fur styling
  • Groom procedural tools
  • Shading of hair
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Maya XGen, Ornatrix, Yeti

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Junior Groom ArtistGroomingJuniorRemote · Project-based · Full time

You grow as a Groom Artist on real film and series work. Create hair, fur, beards and grass that look natural and simulate well.

Czym będziesz się zajmować

  • Hair and fur grooms for characters and creatures
  • Grooms ready for simulation
  • Vegetation and fibre setups

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on grooms under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Hair and fur styling
  • Groom procedural tools
  • Shading of hair
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Maya XGen, Ornatrix, Yeti

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Rigging8Rigging TDs and skinning artists who build rigs for characters, creatures and vehicles in Maya, Houdini and Python.
Rigging SupervisorRiggingSupervisorRemote · Project-based · Full time

You lead the rigging work of a whole show. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.

Czym będziesz się zajmować

  • Body, facial and mechanical rigs
  • Vehicle and weapon rigs
  • Rig updates from animation notes

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the rigging approach of a show with the VFX supervisor, sets the look and the standards, reviews every rig before delivery
  • Confident communication in English with directors, producers and clients
  • Anatomy and deformation
  • Scripting for rig tools
  • Fast, stable rigs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Houdini, Python

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Lead Rigging TDRiggingLeadRemote · Project-based · Full time

You lead a team of riggers on a sequence. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.

Czym będziesz się zajmować

  • Body, facial and mechanical rigs
  • Vehicle and weapon rigs
  • Rig updates from animation notes

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews rigs daily
  • Helps artists grow and keeps the team on schedule
  • Anatomy and deformation
  • Scripting for rig tools
  • Fast, stable rigs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Houdini, Python

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Senior Rigging TDRiggingSeniorRemote · Project-based · Full time

You handle the most demanding rigs on the show. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.

Czym będziesz się zajmować

  • Body, facial and mechanical rigs
  • Vehicle and weapon rigs
  • Rig updates from animation notes

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest rigs from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Anatomy and deformation
  • Scripting for rig tools
  • Fast, stable rigs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Houdini, Python

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Senior Skinning ArtistRiggingSeniorRemote · Project-based · Full time

You handle the most demanding rigs on the show. Paint skin weights and correctives that make characters and creatures deform naturally.

Czym będziesz się zajmować

  • Skin weights for characters and creatures
  • Corrective shapes
  • Deformation tests through range of motion

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest rigs from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Anatomy
  • Weight painting and correctives
  • Testing with animation cycles
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, ngSkinTools

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Rigging TDRiggingMidRemote · Project-based · Full time

You deliver rigs from brief to final. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.

Czym będziesz się zajmować

  • Body, facial and mechanical rigs
  • Vehicle and weapon rigs
  • Rig updates from animation notes

Kogo szukamy

  • 2 to 5 years in production
  • Takes rigs from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Anatomy and deformation
  • Scripting for rig tools
  • Fast, stable rigs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Houdini, Python

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Skinning ArtistRiggingMidRemote · Project-based · Full time

You deliver rigs from brief to final. Paint skin weights and correctives that make characters and creatures deform naturally.

Czym będziesz się zajmować

  • Skin weights for characters and creatures
  • Corrective shapes
  • Deformation tests through range of motion

Kogo szukamy

  • 2 to 5 years in production
  • Takes rigs from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Anatomy
  • Weight painting and correctives
  • Testing with animation cycles
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, ngSkinTools

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Junior Rigging TDRiggingJuniorRemote · Project-based · Full time

You grow as a Rigging TD on real film and series work. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.

Czym będziesz się zajmować

  • Body, facial and mechanical rigs
  • Vehicle and weapon rigs
  • Rig updates from animation notes

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on rigs under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Anatomy and deformation
  • Scripting for rig tools
  • Fast, stable rigs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, Houdini, Python

Aplikuj na to stanowisko
Junior Skinning ArtistRiggingJuniorRemote · Project-based · Full time

You grow as a Skinning Artist on real film and series work. Paint skin weights and correctives that make characters and creatures deform naturally.

Czym będziesz się zajmować

  • Skin weights for characters and creatures
  • Corrective shapes
  • Deformation tests through range of motion

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on rigs under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Anatomy
  • Weight painting and correctives
  • Testing with animation cycles
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, ngSkinTools

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Animation8Animators and animation setup TDs who bring characters, creatures and vehicles to life in photoreal VFX shots.
Animation SupervisorAnimationSupervisorRemote · Project-based · Full time

You lead the animation work of a whole show. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.

Czym będziesz się zajmować

  • Character and creature performance
  • Vehicles, aircraft and weapons with real weight
  • Animation matched to plates and tracked cameras

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the animation approach of a show with the VFX supervisor, sets the look and the standards, reviews every shot before delivery
  • Confident communication in English with directors, producers and clients
  • Body mechanics, weight and timing
  • Realistic motion for photoreal work
  • Motion capture editing
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, MotionBuilder

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Lead AnimatorAnimationLeadRemote · Project-based · Full time

You lead a team of animators on a sequence. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.

Czym będziesz się zajmować

  • Character and creature performance
  • Vehicles, aircraft and weapons with real weight
  • Animation matched to plates and tracked cameras

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Body mechanics, weight and timing
  • Realistic motion for photoreal work
  • Motion capture editing
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, MotionBuilder

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Senior Animation Setup TDAnimationSeniorRemote · Project-based · Full time

You handle the most demanding shot setups on the show. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.

Czym będziesz się zajmować

  • Shot setups with plates, cameras and rigs
  • Motion capture retargeting
  • Cache publishing to FX and lighting

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shot setups from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Animation pipeline
  • Motion capture data
  • Scripting for setup tools
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, MotionBuilder, Python

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Senior AnimatorAnimationSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.

Czym będziesz się zajmować

  • Character and creature performance
  • Vehicles, aircraft and weapons with real weight
  • Animation matched to plates and tracked cameras

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Body mechanics, weight and timing
  • Realistic motion for photoreal work
  • Motion capture editing
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, MotionBuilder

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Animation Setup TDAnimationMidRemote · Project-based · Full time

You deliver shot setups from brief to final. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.

Czym będziesz się zajmować

  • Shot setups with plates, cameras and rigs
  • Motion capture retargeting
  • Cache publishing to FX and lighting

Kogo szukamy

  • 2 to 5 years in production
  • Takes shot setups from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Animation pipeline
  • Motion capture data
  • Scripting for setup tools
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, MotionBuilder, Python

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AnimatorAnimationMidRemote · Project-based · Full time

You deliver shots from brief to final. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.

Czym będziesz się zajmować

  • Character and creature performance
  • Vehicles, aircraft and weapons with real weight
  • Animation matched to plates and tracked cameras

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Body mechanics, weight and timing
  • Realistic motion for photoreal work
  • Motion capture editing
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, MotionBuilder

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Junior Animation Setup TDAnimationJuniorRemote · Project-based · Full time

You grow as a Animation Setup TD on real film and series work. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.

Czym będziesz się zajmować

  • Shot setups with plates, cameras and rigs
  • Motion capture retargeting
  • Cache publishing to FX and lighting

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shot setups under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Animation pipeline
  • Motion capture data
  • Scripting for setup tools
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, MotionBuilder, Python

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Junior AnimatorAnimationJuniorRemote · Project-based · Full time

You grow as a Animator on real film and series work. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.

Czym będziesz się zajmować

  • Character and creature performance
  • Vehicles, aircraft and weapons with real weight
  • Animation matched to plates and tracked cameras

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Body mechanics, weight and timing
  • Realistic motion for photoreal work
  • Motion capture editing
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3ds Max, MotionBuilder

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Matchmove9Matchmove and rotomation artists who solve cameras and objects in 3DEqualizer, SynthEyes and PFTrack.
Matchmove SupervisorMatchmoveSupervisorRemote · Project-based · Full time

You lead the matchmove work of a whole show. Solve cameras and objects so that CG and plates live in the same space.

Czym będziesz się zajmować

  • Camera solves for live action plates
  • Lens distortion workflow
  • Object and set tracks with survey data

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the matchmove approach of a show with the VFX supervisor, sets the look and the standards, reviews every shot before delivery
  • Confident communication in English with directors, producers and clients
  • Camera and lens knowledge
  • Lidar and survey data
  • Accurate, stable solves
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: 3DEqualizer, SynthEyes, PFTrack, Nuke

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Lead Matchmove ArtistMatchmoveLeadRemote · Project-based · Full time

You lead a team of matchmove artists on a sequence. Solve cameras and objects so that CG and plates live in the same space.

Czym będziesz się zajmować

  • Camera solves for live action plates
  • Lens distortion workflow
  • Object and set tracks with survey data

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Camera and lens knowledge
  • Lidar and survey data
  • Accurate, stable solves
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: 3DEqualizer, SynthEyes, PFTrack, Nuke

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Lead Rotomation ArtistMatchmoveLeadRemote · Project-based · Full time

You lead a team of rotomation artists on a sequence. Track actors, creatures and objects in 3D so that CG sticks to every movement.

Czym będziesz się zajmować

  • Body and object tracks
  • Digital doubles matched to actors
  • Rotomation for CG integration and FX

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Anatomy and motion
  • Precision frame by frame
  • Work with tracked cameras
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3DEqualizer, SynthEyes

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Senior Matchmove ArtistMatchmoveSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Solve cameras and objects so that CG and plates live in the same space.

Czym będziesz się zajmować

  • Camera solves for live action plates
  • Lens distortion workflow
  • Object and set tracks with survey data

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Camera and lens knowledge
  • Lidar and survey data
  • Accurate, stable solves
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: 3DEqualizer, SynthEyes, PFTrack, Nuke

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Senior Rotomation ArtistMatchmoveSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Track actors, creatures and objects in 3D so that CG sticks to every movement.

Czym będziesz się zajmować

  • Body and object tracks
  • Digital doubles matched to actors
  • Rotomation for CG integration and FX

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Anatomy and motion
  • Precision frame by frame
  • Work with tracked cameras
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3DEqualizer, SynthEyes

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Matchmove ArtistMatchmoveMidRemote · Project-based · Full time

You deliver shots from brief to final. Solve cameras and objects so that CG and plates live in the same space.

Czym będziesz się zajmować

  • Camera solves for live action plates
  • Lens distortion workflow
  • Object and set tracks with survey data

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Camera and lens knowledge
  • Lidar and survey data
  • Accurate, stable solves
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: 3DEqualizer, SynthEyes, PFTrack, Nuke

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Rotomation ArtistMatchmoveMidRemote · Project-based · Full time

You deliver shots from brief to final. Track actors, creatures and objects in 3D so that CG sticks to every movement.

Czym będziesz się zajmować

  • Body and object tracks
  • Digital doubles matched to actors
  • Rotomation for CG integration and FX

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Anatomy and motion
  • Precision frame by frame
  • Work with tracked cameras
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3DEqualizer, SynthEyes

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Junior Matchmove ArtistMatchmoveJuniorRemote · Project-based · Full time

You grow as a Matchmove Artist on real film and series work. Solve cameras and objects so that CG and plates live in the same space.

Czym będziesz się zajmować

  • Camera solves for live action plates
  • Lens distortion workflow
  • Object and set tracks with survey data

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Camera and lens knowledge
  • Lidar and survey data
  • Accurate, stable solves
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: 3DEqualizer, SynthEyes, PFTrack, Nuke

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Junior Rotomation ArtistMatchmoveJuniorRemote · Project-based · Full time

You grow as a Rotomation Artist on real film and series work. Track actors, creatures and objects in 3D so that CG sticks to every movement.

Czym będziesz się zajmować

  • Body and object tracks
  • Digital doubles matched to actors
  • Rotomation for CG integration and FX

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Anatomy and motion
  • Precision frame by frame
  • Work with tracked cameras
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Maya, 3DEqualizer, SynthEyes

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Prep12Roto, paint and keying artists who prepare plates in Nuke, Silhouette and Mocha Pro for the compositors.
Roto and Prep SupervisorPrepSupervisorRemote · Project-based · Full time

You lead the prep work of a whole show. Rotoscope and prepare plates so that compositors can work without limits.

Czym będziesz się zajmować

  • Roto of people, hair, motion blur and fine detail
  • Clean plates on moving cameras
  • Prep and paint fixes

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the prep approach of a show with the VFX supervisor, sets the look and the standards, reviews every shot before delivery
  • Confident communication in English with directors, producers and clients
  • Accurate shapes and edges
  • Motion blur and fine detail
  • Tracking for roto and paint
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Silhouette, Nuke, Mocha Pro

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Lead Paint / Cleanup ArtistPrepLeadRemote · Project-based · Full time

You lead a team of paint artists on a sequence. Remove wires, rigs, markers and modern elements from plates without a trace.

Czym będziesz się zajmować

  • Wire, rig and marker removal
  • Clean plates and patch tracks
  • Beauty and period fixes

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Paint and projection techniques
  • Tracking for patches
  • Grain matching
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, Silhouette, Mocha Pro

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Lead Roto / Prep ArtistPrepLeadRemote · Project-based · Full time

You lead a team of roto and prep artists on a sequence. Rotoscope and prepare plates so that compositors can work without limits.

Czym będziesz się zajmować

  • Roto of people, hair, motion blur and fine detail
  • Clean plates on moving cameras
  • Prep and paint fixes

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Accurate shapes and edges
  • Motion blur and fine detail
  • Tracking for roto and paint
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Silhouette, Nuke, Mocha Pro

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Senior Keying ArtistPrepSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Pull clean keys from blue and green screen plates, hair and motion blur included.

Czym będziesz się zajmować

  • Keys on blue and green screen plates
  • Hair and fine detail extraction
  • Despill and edge treatment

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Keying techniques in Nuke
  • Edge and spill control
  • Combining keys with roto
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, Keylight, IBK

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Senior Paint / Cleanup ArtistPrepSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Remove wires, rigs, markers and modern elements from plates without a trace.

Czym będziesz się zajmować

  • Wire, rig and marker removal
  • Clean plates and patch tracks
  • Beauty and period fixes

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Paint and projection techniques
  • Tracking for patches
  • Grain matching
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, Silhouette, Mocha Pro

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Senior Roto / Prep ArtistPrepSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Rotoscope and prepare plates so that compositors can work without limits.

Czym będziesz się zajmować

  • Roto of people, hair, motion blur and fine detail
  • Clean plates on moving cameras
  • Prep and paint fixes

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Accurate shapes and edges
  • Motion blur and fine detail
  • Tracking for roto and paint
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Silhouette, Nuke, Mocha Pro

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Keying ArtistPrepMidRemote · Project-based · Full time

You deliver shots from brief to final. Pull clean keys from blue and green screen plates, hair and motion blur included.

Czym będziesz się zajmować

  • Keys on blue and green screen plates
  • Hair and fine detail extraction
  • Despill and edge treatment

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Keying techniques in Nuke
  • Edge and spill control
  • Combining keys with roto
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, Keylight, IBK

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Paint / Cleanup ArtistPrepMidRemote · Project-based · Full time

You deliver shots from brief to final. Remove wires, rigs, markers and modern elements from plates without a trace.

Czym będziesz się zajmować

  • Wire, rig and marker removal
  • Clean plates and patch tracks
  • Beauty and period fixes

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Paint and projection techniques
  • Tracking for patches
  • Grain matching
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, Silhouette, Mocha Pro

Aplikuj na to stanowisko
Roto / Prep ArtistPrepMidRemote · Project-based · Full time

You deliver shots from brief to final. Rotoscope and prepare plates so that compositors can work without limits.

Czym będziesz się zajmować

  • Roto of people, hair, motion blur and fine detail
  • Clean plates on moving cameras
  • Prep and paint fixes

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Accurate shapes and edges
  • Motion blur and fine detail
  • Tracking for roto and paint
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Silhouette, Nuke, Mocha Pro

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Junior Keying ArtistPrepJuniorRemote · Project-based · Full time

You grow as a Keying Artist on real film and series work. Pull clean keys from blue and green screen plates, hair and motion blur included.

Czym będziesz się zajmować

  • Keys on blue and green screen plates
  • Hair and fine detail extraction
  • Despill and edge treatment

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Keying techniques in Nuke
  • Edge and spill control
  • Combining keys with roto
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, Keylight, IBK

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Junior Paint / Cleanup ArtistPrepJuniorRemote · Project-based · Full time

You grow as a Paint / Cleanup Artist on real film and series work. Remove wires, rigs, markers and modern elements from plates without a trace.

Czym będziesz się zajmować

  • Wire, rig and marker removal
  • Clean plates and patch tracks
  • Beauty and period fixes

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Paint and projection techniques
  • Tracking for patches
  • Grain matching
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, Silhouette, Mocha Pro

Aplikuj na to stanowisko
Junior Roto / Prep ArtistPrepJuniorRemote · Project-based · Full time

You grow as a Roto / Prep Artist on real film and series work. Rotoscope and prepare plates so that compositors can work without limits.

Czym będziesz się zajmować

  • Roto of people, hair, motion blur and fine detail
  • Clean plates on moving cameras
  • Prep and paint fixes

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Accurate shapes and edges
  • Motion blur and fine detail
  • Tracking for roto and paint
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Silhouette, Nuke, Mocha Pro

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FX10Houdini FX artists and crowd artists who simulate destruction, fire, water and crowds for feature film and series VFX.
Crowd SupervisorFXSupervisorRemote · Project-based · Full time

You lead the FX work of a whole show. Fill battlefields, streets and stadiums with crowds that behave like real people.

Czym będziesz się zajmować

  • Crowd simulations of soldiers, civilians and vehicles
  • Agent setups and motion libraries
  • Crowd layout for wide shots

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the FX approach of a show with the VFX supervisor, sets the look and the standards, reviews every crowd shot before delivery
  • Confident communication in English with directors, producers and clients
  • Crowd tools and agent setups
  • Motion capture libraries
  • Large scenes and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini crowds, Golaem, Maya

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FX SupervisorFXSupervisorRemote · Project-based · Full time

You lead the FX work of a whole show. Create explosions, fire, smoke, debris, destruction and water for large-scale action.

Czym będziesz się zajmować

  • Explosions, fire and smoke
  • Destruction and debris
  • Water and particles with clean render passes for comp

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the FX approach of a show with the VFX supervisor, sets the look and the standards, reviews every FX shot before delivery
  • Confident communication in English with directors, producers and clients
  • Houdini simulations: Pyro, RBD, FLIP, Vellum
  • Real-world physics and scale
  • Reusable setups (HDA) and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Karma, Mantra, Redshift

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Lead Crowd ArtistFXLeadRemote · Project-based · Full time

You lead a team of crowd artists on a sequence. Fill battlefields, streets and stadiums with crowds that behave like real people.

Czym będziesz się zajmować

  • Crowd simulations of soldiers, civilians and vehicles
  • Agent setups and motion libraries
  • Crowd layout for wide shots

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews crowd shots daily
  • Helps artists grow and keeps the team on schedule
  • Crowd tools and agent setups
  • Motion capture libraries
  • Large scenes and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini crowds, Golaem, Maya

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Lead FX ArtistFXLeadRemote · Project-based · Full time

You lead a team of FX artists on a sequence. Create explosions, fire, smoke, debris, destruction and water for large-scale action.

Czym będziesz się zajmować

  • Explosions, fire and smoke
  • Destruction and debris
  • Water and particles with clean render passes for comp

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews FX shots daily
  • Helps artists grow and keeps the team on schedule
  • Houdini simulations: Pyro, RBD, FLIP, Vellum
  • Real-world physics and scale
  • Reusable setups (HDA) and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Karma, Mantra, Redshift

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Senior Crowd ArtistFXSeniorRemote · Project-based · Full time

You handle the most demanding crowd shots on the show. Fill battlefields, streets and stadiums with crowds that behave like real people.

Czym będziesz się zajmować

  • Crowd simulations of soldiers, civilians and vehicles
  • Agent setups and motion libraries
  • Crowd layout for wide shots

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest crowd shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Crowd tools and agent setups
  • Motion capture libraries
  • Large scenes and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini crowds, Golaem, Maya

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Senior FX ArtistFXSeniorRemote · Project-based · Full time

You handle the most demanding FX shots on the show. Create explosions, fire, smoke, debris, destruction and water for large-scale action.

Czym będziesz się zajmować

  • Explosions, fire and smoke
  • Destruction and debris
  • Water and particles with clean render passes for comp

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest FX shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Houdini simulations: Pyro, RBD, FLIP, Vellum
  • Real-world physics and scale
  • Reusable setups (HDA) and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Karma, Mantra, Redshift

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Crowd ArtistFXMidRemote · Project-based · Full time

You deliver crowd shots from brief to final. Fill battlefields, streets and stadiums with crowds that behave like real people.

Czym będziesz się zajmować

  • Crowd simulations of soldiers, civilians and vehicles
  • Agent setups and motion libraries
  • Crowd layout for wide shots

Kogo szukamy

  • 2 to 5 years in production
  • Takes crowd shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Crowd tools and agent setups
  • Motion capture libraries
  • Large scenes and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini crowds, Golaem, Maya

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FX ArtistFXMidRemote · Project-based · Full time

You deliver FX shots from brief to final. Create explosions, fire, smoke, debris, destruction and water for large-scale action.

Czym będziesz się zajmować

  • Explosions, fire and smoke
  • Destruction and debris
  • Water and particles with clean render passes for comp

Kogo szukamy

  • 2 to 5 years in production
  • Takes FX shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Houdini simulations: Pyro, RBD, FLIP, Vellum
  • Real-world physics and scale
  • Reusable setups (HDA) and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Karma, Mantra, Redshift

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Junior Crowd ArtistFXJuniorRemote · Project-based · Full time

You grow as a Crowd Artist on real film and series work. Fill battlefields, streets and stadiums with crowds that behave like real people.

Czym będziesz się zajmować

  • Crowd simulations of soldiers, civilians and vehicles
  • Agent setups and motion libraries
  • Crowd layout for wide shots

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on crowd shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Crowd tools and agent setups
  • Motion capture libraries
  • Large scenes and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini crowds, Golaem, Maya

Aplikuj na to stanowisko
Junior FX ArtistFXJuniorRemote · Project-based · Full time

You grow as a FX Artist on real film and series work. Create explosions, fire, smoke, debris, destruction and water for large-scale action.

Czym będziesz się zajmować

  • Explosions, fire and smoke
  • Destruction and debris
  • Water and particles with clean render passes for comp

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on FX shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Houdini simulations: Pyro, RBD, FLIP, Vellum
  • Real-world physics and scale
  • Reusable setups (HDA) and optimisation
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Karma, Mantra, Redshift

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CFX5CFX artists who simulate cloth, hair and muscles in Houdini Vellum, Marvelous Designer and Maya nCloth.
CFX SupervisorCFXSupervisorRemote · Project-based · Full time

You lead the CFX work of a whole show. Simulate cloth, hair and muscles so that characters move like real people.

Czym będziesz się zajmować

  • Cloth simulation of uniforms, gear and costumes
  • Hair and fur simulation
  • Shot sculpting and fixes

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the CFX approach of a show with the VFX supervisor, sets the look and the standards, reviews every shot before delivery
  • Confident communication in English with directors, producers and clients
  • Cloth and hair simulation
  • Collision and stability
  • Shot fixes under tight deadlines
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)

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Lead CFX ArtistCFXLeadRemote · Project-based · Full time

You lead a team of CFX artists on a sequence. Simulate cloth, hair and muscles so that characters move like real people.

Czym będziesz się zajmować

  • Cloth simulation of uniforms, gear and costumes
  • Hair and fur simulation
  • Shot sculpting and fixes

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Cloth and hair simulation
  • Collision and stability
  • Shot fixes under tight deadlines
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)

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Senior CFX ArtistCFXSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Simulate cloth, hair and muscles so that characters move like real people.

Czym będziesz się zajmować

  • Cloth simulation of uniforms, gear and costumes
  • Hair and fur simulation
  • Shot sculpting and fixes

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Cloth and hair simulation
  • Collision and stability
  • Shot fixes under tight deadlines
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)

Aplikuj na to stanowisko
CFX ArtistCFXMidRemote · Project-based · Full time

You deliver shots from brief to final. Simulate cloth, hair and muscles so that characters move like real people.

Czym będziesz się zajmować

  • Cloth simulation of uniforms, gear and costumes
  • Hair and fur simulation
  • Shot sculpting and fixes

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Cloth and hair simulation
  • Collision and stability
  • Shot fixes under tight deadlines
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)

Aplikuj na to stanowisko
Junior CFX ArtistCFXJuniorRemote · Project-based · Full time

You grow as a CFX Artist on real film and series work. Simulate cloth, hair and muscles so that characters move like real people.

Czym będziesz się zajmować

  • Cloth simulation of uniforms, gear and costumes
  • Hair and fur simulation
  • Shot sculpting and fixes

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Cloth and hair simulation
  • Collision and stability
  • Shot fixes under tight deadlines
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)

Aplikuj na to stanowisko
Matte painting10Matte painters and environment artists who create skies, cities, landscapes and set extensions for film and series.
DMP SupervisorMatte paintingSupervisorRemote · Project-based · Full time

You lead the matte painting work of a whole show. Paint skies, cities, landscapes and set extensions that become part of the film.

Czym będziesz się zajmować

  • Digital matte paintings
  • 2.5D projections on moving cameras
  • Sky and background replacements

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the matte painting approach of a show with the VFX supervisor, sets the look and the standards, reviews every shot before delivery
  • Confident communication in English with directors, producers and clients
  • Photoreal painting and photobashing
  • Perspective and light
  • Projections in Nuke
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Nuke, Blender, Maya

Aplikuj na to stanowisko
Environment SupervisorMatte paintingSupervisorRemote · Project-based · Full time

You lead the matte painting work of a whole show. Build full CG environments, landscapes and set extensions for wide and aerial shots.

Czym będziesz się zajmować

  • Set extensions and full CG environments
  • Terrain and landscapes for aerial shots
  • Scattering of vegetation and rocks

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the matte painting approach of a show with the VFX supervisor, sets the look and the standards, reviews every environment before delivery
  • Confident communication in English with directors, producers and clients
  • Environment building and scattering
  • Terrain tools
  • Real-world scale and composition
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Unreal Engine, Gaea, Blender, 3ds Max

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Lead Environment ArtistMatte paintingLeadRemote · Project-based · Full time

You lead a team of environment artists on a sequence. Build full CG environments, landscapes and set extensions for wide and aerial shots.

Czym będziesz się zajmować

  • Set extensions and full CG environments
  • Terrain and landscapes for aerial shots
  • Scattering of vegetation and rocks

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews environments daily
  • Helps artists grow and keeps the team on schedule
  • Environment building and scattering
  • Terrain tools
  • Real-world scale and composition
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Unreal Engine, Gaea, Blender, 3ds Max

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Lead Matte PainterMatte paintingLeadRemote · Project-based · Full time

You lead a team of matte painters on a sequence. Paint skies, cities, landscapes and set extensions that become part of the film.

Czym będziesz się zajmować

  • Digital matte paintings
  • 2.5D projections on moving cameras
  • Sky and background replacements

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Photoreal painting and photobashing
  • Perspective and light
  • Projections in Nuke
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Nuke, Blender, Maya

Aplikuj na to stanowisko
Senior Environment ArtistMatte paintingSeniorRemote · Project-based · Full time

You handle the most demanding environments on the show. Build full CG environments, landscapes and set extensions for wide and aerial shots.

Czym będziesz się zajmować

  • Set extensions and full CG environments
  • Terrain and landscapes for aerial shots
  • Scattering of vegetation and rocks

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest environments from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Environment building and scattering
  • Terrain tools
  • Real-world scale and composition
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Unreal Engine, Gaea, Blender, 3ds Max

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Senior Matte PainterMatte paintingSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Paint skies, cities, landscapes and set extensions that become part of the film.

Czym będziesz się zajmować

  • Digital matte paintings
  • 2.5D projections on moving cameras
  • Sky and background replacements

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Photoreal painting and photobashing
  • Perspective and light
  • Projections in Nuke
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Nuke, Blender, Maya

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Environment ArtistMatte paintingMidRemote · Project-based · Full time

You deliver environments from brief to final. Build full CG environments, landscapes and set extensions for wide and aerial shots.

Czym będziesz się zajmować

  • Set extensions and full CG environments
  • Terrain and landscapes for aerial shots
  • Scattering of vegetation and rocks

Kogo szukamy

  • 2 to 5 years in production
  • Takes environments from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Environment building and scattering
  • Terrain tools
  • Real-world scale and composition
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Unreal Engine, Gaea, Blender, 3ds Max

Aplikuj na to stanowisko
Matte PainterMatte paintingMidRemote · Project-based · Full time

You deliver shots from brief to final. Paint skies, cities, landscapes and set extensions that become part of the film.

Czym będziesz się zajmować

  • Digital matte paintings
  • 2.5D projections on moving cameras
  • Sky and background replacements

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Photoreal painting and photobashing
  • Perspective and light
  • Projections in Nuke
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Nuke, Blender, Maya

Aplikuj na to stanowisko
Junior Environment ArtistMatte paintingJuniorRemote · Project-based · Full time

You grow as a Environment Artist on real film and series work. Build full CG environments, landscapes and set extensions for wide and aerial shots.

Czym będziesz się zajmować

  • Set extensions and full CG environments
  • Terrain and landscapes for aerial shots
  • Scattering of vegetation and rocks

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on environments under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Environment building and scattering
  • Terrain tools
  • Real-world scale and composition
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Houdini, Unreal Engine, Gaea, Blender, 3ds Max

Aplikuj na to stanowisko
Junior Matte PainterMatte paintingJuniorRemote · Project-based · Full time

You grow as a Matte Painter on real film and series work. Paint skies, cities, landscapes and set extensions that become part of the film.

Czym będziesz się zajmować

  • Digital matte paintings
  • 2.5D projections on moving cameras
  • Sky and background replacements

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Photoreal painting and photobashing
  • Perspective and light
  • Projections in Nuke
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Photoshop, Nuke, Blender, Maya

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Screen graphics5Motion designers who create screen graphics, interfaces, maps and titles in After Effects and Cinema 4D.
Screen Graphics SupervisorScreen graphicsSupervisorRemote · Project-based · Full time

You lead the screen graphics work of a whole show. Design and animate screens, interfaces, maps and titles that live inside the film.

Czym będziesz się zajmować

  • Screen and interface graphics
  • Maps, radar and military displays
  • Screen replacements in shots

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the screen graphics approach of a show with the VFX supervisor, sets the look and the standards, reviews every graphic before delivery
  • Confident communication in English with directors, producers and clients
  • Graphic design and typography
  • Motion design
  • Graphics that look right on screen in camera
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: After Effects, Cinema 4D, Illustrator, Nuke

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Lead Motion DesignerScreen graphicsLeadRemote · Project-based · Full time

You lead a team of motion designers on a sequence. Design and animate screens, interfaces, maps and titles that live inside the film.

Czym będziesz się zajmować

  • Screen and interface graphics
  • Maps, radar and military displays
  • Screen replacements in shots

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews graphics daily
  • Helps artists grow and keeps the team on schedule
  • Graphic design and typography
  • Motion design
  • Graphics that look right on screen in camera
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: After Effects, Cinema 4D, Illustrator, Nuke

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Senior Motion DesignerScreen graphicsSeniorRemote · Project-based · Full time

You handle the most demanding graphics on the show. Design and animate screens, interfaces, maps and titles that live inside the film.

Czym będziesz się zajmować

  • Screen and interface graphics
  • Maps, radar and military displays
  • Screen replacements in shots

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest graphics from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Graphic design and typography
  • Motion design
  • Graphics that look right on screen in camera
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: After Effects, Cinema 4D, Illustrator, Nuke

Aplikuj na to stanowisko
Motion DesignerScreen graphicsMidRemote · Project-based · Full time

You deliver graphics from brief to final. Design and animate screens, interfaces, maps and titles that live inside the film.

Czym będziesz się zajmować

  • Screen and interface graphics
  • Maps, radar and military displays
  • Screen replacements in shots

Kogo szukamy

  • 2 to 5 years in production
  • Takes graphics from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Graphic design and typography
  • Motion design
  • Graphics that look right on screen in camera
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: After Effects, Cinema 4D, Illustrator, Nuke

Aplikuj na to stanowisko
Junior Motion DesignerScreen graphicsJuniorRemote · Project-based · Full time

You grow as a Motion Designer on real film and series work. Design and animate screens, interfaces, maps and titles that live inside the film.

Czym będziesz się zajmować

  • Screen and interface graphics
  • Maps, radar and military displays
  • Screen replacements in shots

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on graphics under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Graphic design and typography
  • Motion design
  • Graphics that look right on screen in camera
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: After Effects, Cinema 4D, Illustrator, Nuke

Aplikuj na to stanowisko
Compositing5Nuke compositors for feature film and series VFX, from junior to compositing supervisor.
Compositing SupervisorCompositingSupervisorRemote · Project-based · Full time

You lead the compositing work of a whole show. Bring all the layers together into final photoreal shots.

Czym będziesz się zajmować

  • CG, matte painting and element integration
  • Set extensions and screen replacements
  • Grain, defocus and lens matching

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the compositing approach of a show with the VFX supervisor, sets the look and the standards, reviews every shot before delivery
  • Confident communication in English with directors, producers and clients
  • Nuke: multi-pass CG, keying, deep compositing
  • Photographic eye for light and colour
  • ACES and OCIO colour pipeline
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, NukeX, Silhouette, Mocha Pro

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Lead CompositorCompositingLeadRemote · Project-based · Full time

You lead a team of compositors on a sequence. Bring all the layers together into final photoreal shots.

Czym będziesz się zajmować

  • CG, matte painting and element integration
  • Set extensions and screen replacements
  • Grain, defocus and lens matching

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews shots daily
  • Helps artists grow and keeps the team on schedule
  • Nuke: multi-pass CG, keying, deep compositing
  • Photographic eye for light and colour
  • ACES and OCIO colour pipeline
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, NukeX, Silhouette, Mocha Pro

Aplikuj na to stanowisko
Senior CompositorCompositingSeniorRemote · Project-based · Full time

You handle the most demanding shots on the show. Bring all the layers together into final photoreal shots.

Czym będziesz się zajmować

  • CG, matte painting and element integration
  • Set extensions and screen replacements
  • Grain, defocus and lens matching

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest shots from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Nuke: multi-pass CG, keying, deep compositing
  • Photographic eye for light and colour
  • ACES and OCIO colour pipeline
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, NukeX, Silhouette, Mocha Pro

Aplikuj na to stanowiskoOtwórz stronę stanowiska
CompositorCompositingMidRemote · Project-based · Full time

You deliver shots from brief to final. Bring all the layers together into final photoreal shots.

Czym będziesz się zajmować

  • CG, matte painting and element integration
  • Set extensions and screen replacements
  • Grain, defocus and lens matching

Kogo szukamy

  • 2 to 5 years in production
  • Takes shots from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Nuke: multi-pass CG, keying, deep compositing
  • Photographic eye for light and colour
  • ACES and OCIO colour pipeline
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, NukeX, Silhouette, Mocha Pro

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Junior CompositorCompositingJuniorRemote · Project-based · Full time

You grow as a Compositor on real film and series work. Bring all the layers together into final photoreal shots.

Czym będziesz się zajmować

  • CG, matte painting and element integration
  • Set extensions and screen replacements
  • Grain, defocus and lens matching

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on shots under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Nuke: multi-pass CG, keying, deep compositing
  • Photographic eye for light and colour
  • ACES and OCIO colour pipeline
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Nuke, NukeX, Silhouette, Mocha Pro

Aplikuj na to stanowiskoOtwórz stronę stanowiska
Editorial4VFX editors who keep the cut, the shots and the deliveries in order in Avid Media Composer, DaVinci Resolve and Premiere Pro.
Lead VFX EditorEditorialLeadRemote · Project-based · Full time

You run VFX editorial for a show. Keep the cut, the shots and the deliveries in order from turnover to final.

Czym będziesz się zajmować

  • Turnovers, EDLs and pulls
  • Temp comps and versions in the cut
  • Final deliveries to editorial and DI

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews deliveries daily
  • Helps artists grow and keeps the team on schedule
  • Editorial workflows and EDL/XML
  • Colour and file formats
  • Precise delivery specs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid

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Senior VFX EditorEditorialSeniorRemote · Project-based · Full time

You handle the most demanding deliveries on the show. Keep the cut, the shots and the deliveries in order from turnover to final.

Czym będziesz się zajmować

  • Turnovers, EDLs and pulls
  • Temp comps and versions in the cut
  • Final deliveries to editorial and DI

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest deliveries from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Editorial workflows and EDL/XML
  • Colour and file formats
  • Precise delivery specs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid

Aplikuj na to stanowisko
VFX EditorEditorialMidRemote · Project-based · Full time

You deliver deliveries from brief to final. Keep the cut, the shots and the deliveries in order from turnover to final.

Czym będziesz się zajmować

  • Turnovers, EDLs and pulls
  • Temp comps and versions in the cut
  • Final deliveries to editorial and DI

Kogo szukamy

  • 2 to 5 years in production
  • Takes deliveries from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Editorial workflows and EDL/XML
  • Colour and file formats
  • Precise delivery specs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid

Aplikuj na to stanowisko
Junior VFX EditorEditorialJuniorRemote · Project-based · Full time

You grow as a VFX Editor on real film and series work. Keep the cut, the shots and the deliveries in order from turnover to final.

Czym będziesz się zajmować

  • Turnovers, EDLs and pulls
  • Temp comps and versions in the cut
  • Final deliveries to editorial and DI

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on deliveries under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Editorial workflows and EDL/XML
  • Colour and file formats
  • Precise delivery specs
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid

Aplikuj na to stanowisko
Data wrangling3On-set data wranglers who collect camera and lens data, HDRI, references and measurements for VFX.
Senior Data WranglerData wranglingSeniorRemote · Project-based · Full time

You run VFX data capture on large shoots. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.

Czym będziesz się zajmować

  • Camera reports and lens data
  • HDRI, photogrammetry and reference
  • Organised data for post-production

Kogo szukamy

  • 4+ years of on-set VFX data capture
  • Leads data capture with several cameras and units
  • Trains other wranglers
  • Cameras and lenses
  • HDRI and photogrammetry capture
  • Accuracy on fast shoot days
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Lightroom, Reality Capture or Metashape

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Data WranglerData wranglingMidRemote · Project-based · Full time

You capture VFX data on set on your own. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.

Czym będziesz się zajmować

  • Camera reports and lens data
  • HDRI, photogrammetry and reference
  • Organised data for post-production

Kogo szukamy

  • 1 to 3 years on set
  • Captures HDRI, references and camera data on your own
  • Delivers organised data every day
  • Cameras and lenses
  • HDRI and photogrammetry capture
  • Accuracy on fast shoot days
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Lightroom, Reality Capture or Metashape

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Junior Data WranglerData wranglingJuniorRemote · Project-based · Full time

You learn VFX data capture on real shoots. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.

Czym będziesz się zajmować

  • Camera reports and lens data
  • HDRI, photogrammetry and reference
  • Organised data for post-production

Kogo szukamy

  • Interest in cameras and VFX
  • Careful and organised
  • Ready for long shoot days
  • Cameras and lenses
  • HDRI and photogrammetry capture
  • Accuracy on fast shoot days
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Lightroom, Reality Capture or Metashape

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Production6VFX producers, line producers, coordinators and recruiters who run the production of feature film and series VFX.
VFX ProducerProductionSupervisorRemote · Project-based · Full time

You run the production of a whole show. Keep the show on time and on budget and the client informed.

Czym będziesz się zajmować

  • Schedules, budgets and bids
  • Shot tracking and daily reviews
  • Communication with clients and vendors

Kogo szukamy

  • 6+ years in VFX production, with credits as VFX producer
  • Bids, budgets and schedules a show and runs it with the supervisor
  • Fluent English with clients and vendors
  • VFX production experience
  • Budgeting and scheduling
  • Fluent English
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Excel or Google Sheets, ftrack

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Line ProducerProductionSeniorRemote · Project-based · Full time

You run production on a show or a large sequence. Keep the show on time and on budget and the client informed.

Czym będziesz się zajmować

  • Schedules, budgets and bids
  • Shot tracking and daily reviews
  • Communication with clients and vendors

Kogo szukamy

  • 4+ years in VFX production
  • Runs schedules, budgets and vendor work of a show
  • Leads coordinators
  • VFX production experience
  • Budgeting and scheduling
  • Fluent English
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Excel or Google Sheets, ftrack

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Senior RecruiterProductionSeniorRemote · Project-based · Full time

You build the artist teams for our shows. Find and bring the right artists to every show.

Czym będziesz się zajmować

  • Search for artists for open positions
  • Reel reviews with supervisors
  • Onboarding of new artists

Kogo szukamy

  • 4+ years recruiting for VFX or animation
  • Knows the roles and levels of a VFX studio
  • Strong network of artists
  • Knowledge of VFX roles
  • Networking with artists
  • Clear communication
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: LinkedIn, ShotGrid, Google Workspace

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RecruiterProductionMidRemote · Project-based · Full time

You find and onboard artists for open positions. Find and bring the right artists to every show.

Czym będziesz się zajmować

  • Search for artists for open positions
  • Reel reviews with supervisors
  • Onboarding of new artists

Kogo szukamy

  • 1 to 3 years in recruiting
  • Understands VFX roles and reels
  • Clear, friendly communication
  • Knowledge of VFX roles
  • Networking with artists
  • Clear communication
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: LinkedIn, ShotGrid, Google Workspace

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VFX CoordinatorProductionMidRemote · Project-based · Full time

You keep shots, schedules and reviews moving every day. Keep the show on time and on budget and the client informed.

Czym będziesz się zajmować

  • Schedules, budgets and bids
  • Shot tracking and daily reviews
  • Communication with clients and vendors

Kogo szukamy

  • 1 to 3 years in VFX production
  • Tracks shots, versions and notes in ShotGrid
  • Organises daily reviews
  • VFX production experience
  • Budgeting and scheduling
  • Fluent English
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Excel or Google Sheets, ftrack

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VFX Production AssistantProductionJuniorRemote · Project-based · Full time

You support the production team and learn how a VFX show runs. Keep the show on time and on budget and the client informed.

Czym będziesz się zajmować

  • Schedules, budgets and bids
  • Shot tracking and daily reviews
  • Communication with clients and vendors

Kogo szukamy

  • Interest in film and VFX production
  • Organised and reliable
  • Good English
  • VFX production experience
  • Budgeting and scheduling
  • Fluent English
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: ShotGrid, Excel or Google Sheets, ftrack

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Pipeline5Pipeline TDs who build Python tools and automation for Nuke, Houdini, Maya and ShotGrid.
Pipeline SupervisorPipelineSupervisorRemote · Project-based · Full time

You lead the pipeline work of a whole show. Build the tools and automation that keep artists and production fast.

Czym będziesz się zajmować

  • Tools for Nuke, Houdini, Maya and 3ds Max
  • Publishing, versioning and render farm tools
  • Integration with ShotGrid

Kogo szukamy

  • 8+ years in visual effects for feature films or high-end series, with at least two shows as a supervisor or lead
  • Plans the pipeline approach of a show with the VFX supervisor, sets the look and the standards, reviews every tool before delivery
  • Confident communication in English with directors, producers and clients
  • Python
  • Software APIs and pipeline design
  • Clean, documented code
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Python, Nuke API, Houdini API, Maya API, ShotGrid API

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Lead Pipeline TDPipelineLeadRemote · Project-based · Full time

You lead a team of pipeline TDs on a sequence. Build the tools and automation that keep artists and production fast.

Czym będziesz się zajmować

  • Tools for Nuke, Houdini, Maya and 3ds Max
  • Publishing, versioning and render farm tools
  • Integration with ShotGrid

Kogo szukamy

  • 6+ years in production, with experience leading a team of artists
  • Splits the work of a sequence, builds templates and setups for the team, reviews tools daily
  • Helps artists grow and keeps the team on schedule
  • Python
  • Software APIs and pipeline design
  • Clean, documented code
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Python, Nuke API, Houdini API, Maya API, ShotGrid API

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Senior Pipeline TDPipelineSeniorRemote · Project-based · Full time

You handle the most demanding tools on the show. Build the tools and automation that keep artists and production fast.

Czym będziesz się zajmować

  • Tools for Nuke, Houdini, Maya and 3ds Max
  • Publishing, versioning and render farm tools
  • Integration with ShotGrid

Kogo szukamy

  • 5+ years on feature films or high-end series
  • Owns the hardest tools from brief to final with little supervision
  • Shares knowledge with the team and suggests better ways of working
  • Python
  • Software APIs and pipeline design
  • Clean, documented code
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Python, Nuke API, Houdini API, Maya API, ShotGrid API

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Pipeline TDPipelineMidRemote · Project-based · Full time

You deliver tools from brief to final. Build the tools and automation that keep artists and production fast.

Czym będziesz się zajmować

  • Tools for Nuke, Houdini, Maya and 3ds Max
  • Publishing, versioning and render farm tools
  • Integration with ShotGrid

Kogo szukamy

  • 2 to 5 years in production
  • Takes tools from brief to final on their own and meets deadlines
  • Solves technical problems and asks for help early
  • Python
  • Software APIs and pipeline design
  • Clean, documented code
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Python, Nuke API, Houdini API, Maya API, ShotGrid API

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Junior Pipeline TDPipelineJuniorRemote · Project-based · Full time

You grow as a Pipeline TD on real film and series work. Build the tools and automation that keep artists and production fast.

Czym będziesz się zajmować

  • Tools for Nuke, Houdini, Maya and 3ds Max
  • Publishing, versioning and render farm tools
  • Integration with ShotGrid

Kogo szukamy

  • Up to 2 years in production, or a strong student showreel
  • Works on tools under a lead and takes notes well
  • Eye for detail and a wish to learn the pipeline
  • Python
  • Software APIs and pipeline design
  • Clean, documented code
  • English at B1 level or higher: all communication inside the company is in English

Oprogramowanie: Python, Nuke API, Houdini API, Maya API, ShotGrid API

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