Carrières
UMP Studio crée des effets visuels pour des longs métrages et des séries pour des clients du monde entier. Découvrez nos postes ouverts, des artistes juniors aux superviseurs, et postulez avec votre bande démo. Nous recrutons en télétravail des compositeurs Nuke, des artistes FX Houdini, des modeleurs 3D, des artistes lighting, des animateurs et des superviseurs VFX.
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You lead a team of concept artists on a sequence. Design environments, vehicles, creatures and key frames that set the look of the film.
Logiciels: Photoshop, Blender, AI image tools
Postuler à ce posteYou handle the most demanding concepts on the show. Design environments, vehicles, creatures and key frames that set the look of the film.
Logiciels: Photoshop, Blender, AI image tools
Postuler à ce posteYou deliver concepts from brief to final. Design environments, vehicles, creatures and key frames that set the look of the film.
Logiciels: Photoshop, Blender, AI image tools
Postuler à ce posteYou grow as a Concept Artist on real film and series work. Design environments, vehicles, creatures and key frames that set the look of the film.
Logiciels: Photoshop, Blender, AI image tools
Postuler à ce posteYou lead the visual effects of a whole film. Make sure every effects shot is planned and captured correctly on set.
Logiciels: ShotGrid, Nuke, Photogrammetry and lidar tools
Postuler à ce posteOuvrir la page du posteYou set the visual direction of the effects work. Own the visual direction of the effects work together with the VFX supervisor.
Logiciels: Photoshop, Nuke (review), Blender or Unreal Engine
Postuler à ce posteYou support the art director on key sequences. Own the visual direction of the effects work together with the VFX supervisor.
Logiciels: Photoshop, Nuke (review), Blender or Unreal Engine
Postuler à ce posteYou supervise the visual effects side of the shoot day to day. Make sure every effects shot is planned and captured correctly on set.
Logiciels: ShotGrid, Nuke, Photogrammetry and lidar tools
Postuler à ce posteYou support the on-set VFX supervisor and keep the VFX data complete. Make sure every effects shot is planned and captured correctly on set.
Logiciels: ShotGrid, Nuke, Photogrammetry and lidar tools
Postuler à ce posteYou lead the previs and layout work of a whole show. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
Logiciels: Maya, Houdini Solaris, Unreal Engine
Postuler à ce posteYou lead the previs and layout work of a whole show. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
Logiciels: Unreal Engine, Maya or Blender, AI video tools (a plus)
Postuler à ce posteYou lead a team of layout artists on a sequence. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
Logiciels: Maya, Houdini Solaris, Unreal Engine
Postuler à ce posteYou lead a team of previs artists on a sequence. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
Logiciels: Unreal Engine, Maya or Blender, AI video tools (a plus)
Postuler à ce posteYou handle the most demanding shots on the show. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
Logiciels: Maya, Houdini Solaris, Unreal Engine
Postuler à ce posteYou handle the most demanding previs sequences on the show. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
Logiciels: Unreal Engine, Maya or Blender, AI video tools (a plus)
Postuler à ce posteYou deliver shots from brief to final. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
Logiciels: Maya, Houdini Solaris, Unreal Engine
Postuler à ce posteYou deliver previs sequences from brief to final. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
Logiciels: Unreal Engine, Maya or Blender, AI video tools (a plus)
Postuler à ce posteYou grow as a Layout Artist on real film and series work. Set up cameras, sets and blocking for shots so that every department starts from the same scene.
Logiciels: Maya, Houdini Solaris, Unreal Engine
Postuler à ce posteYou grow as a Previs Artist on real film and series work. Turn scripts and storyboards into previs and techvis that the director and the crew plan the shoot from.
Logiciels: Unreal Engine, Maya or Blender, AI video tools (a plus)
Postuler à ce posteYou lead the modeling work of a whole show. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
Logiciels: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
Postuler à ce posteYou lead a team of sculptors on a sequence. Sculpt characters, creatures, faces and high-detail organic surfaces.
Logiciels: ZBrush, Mudbox, Maya or Blender
Postuler à ce posteYou lead a team of modelers on a sequence. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
Logiciels: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
Postuler à ce posteYou handle the most demanding blockouts on the show. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.
Logiciels: Blender, Maya, 3ds Max, Unreal Engine
Postuler à ce posteYou handle the most demanding sculpts on the show. Sculpt characters, creatures, faces and high-detail organic surfaces.
Logiciels: ZBrush, Mudbox, Maya or Blender
Postuler à ce posteYou handle the most demanding assets on the show. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
Logiciels: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
Postuler à ce posteOuvrir la page du posteYou handle the most demanding assets on the show. Turn scans and sculpts into clean, animation-ready topology.
Logiciels: Maya, ZBrush, TopoGun or Wrap, Blender
Postuler à ce posteYou handle the most demanding assets on the show. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.
Logiciels: RizomUV, Maya, Houdini, Blender
Postuler à ce posteYou deliver blockouts from brief to final. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.
Logiciels: Blender, Maya, 3ds Max, Unreal Engine
Postuler à ce posteYou deliver sculpts from brief to final. Sculpt characters, creatures, faces and high-detail organic surfaces.
Logiciels: ZBrush, Mudbox, Maya or Blender
Postuler à ce posteYou deliver assets from brief to final. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
Logiciels: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
Postuler à ce posteOuvrir la page du posteYou deliver assets from brief to final. Turn scans and sculpts into clean, animation-ready topology.
Logiciels: Maya, ZBrush, TopoGun or Wrap, Blender
Postuler à ce posteYou deliver assets from brief to final. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.
Logiciels: RizomUV, Maya, Houdini, Blender
Postuler à ce posteYou grow as a Blockout Artist on real film and series work. Create fast 3D blockouts of sets, environments and assets for previs, layout and approvals.
Logiciels: Blender, Maya, 3ds Max, Unreal Engine
Postuler à ce posteYou grow as a Digital Sculptor on real film and series work. Sculpt characters, creatures, faces and high-detail organic surfaces.
Logiciels: ZBrush, Mudbox, Maya or Blender
Postuler à ce posteYou grow as a Modeler on real film and series work. Build hard-surface and organic assets: vehicles, aircraft, weapons, buildings, props and environments.
Logiciels: Maya, 3ds Max, Blender, ZBrush, Houdini (a plus)
Postuler à ce posteYou grow as a Retopology Artist on real film and series work. Turn scans and sculpts into clean, animation-ready topology.
Logiciels: Maya, ZBrush, TopoGun or Wrap, Blender
Postuler à ce posteYou grow as a UV Artist on real film and series work. Lay out UVs and UDIMs so that texture artists can work fast and without stretching.
Logiciels: RizomUV, Maya, Houdini, Blender
Postuler à ce posteYou lead the texture work of a whole show. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
Logiciels: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
Postuler à ce posteYou lead a team of texture artists on a sequence. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
Logiciels: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
Postuler à ce posteYou handle the most demanding assets on the show. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
Logiciels: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
Postuler à ce posteOuvrir la page du posteYou deliver assets from brief to final. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
Logiciels: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
Postuler à ce posteYou grow as a Texture Artist on real film and series work. Paint textures that make assets look real in every light: metal, paint, fabric, skin, wear and damage.
Logiciels: Substance 3D Painter, Substance 3D Designer, Mari, Photoshop
Postuler à ce posteYou lead the lookdev and lighting work of a whole show. Light and render CG to match the plates, shot after shot.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
Postuler à ce posteYou lead the lookdev and lighting work of a whole show. Build the materials and shaders that make assets match reality and the plates.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
Postuler à ce posteYou lead a team of lighting artists on a sequence. Light and render CG to match the plates, shot after shot.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
Postuler à ce posteYou lead a team of lookdev artists on a sequence. Build the materials and shaders that make assets match reality and the plates.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
Postuler à ce posteYou handle the most demanding shots on the show. Light and render CG to match the plates, shot after shot.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
Postuler à ce posteOuvrir la page du posteYou handle the most demanding assets on the show. Build the materials and shaders that make assets match reality and the plates.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
Postuler à ce posteOuvrir la page du posteYou deliver shots from brief to final. Light and render CG to match the plates, shot after shot.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
Postuler à ce posteOuvrir la page du posteYou deliver assets from brief to final. Build the materials and shaders that make assets match reality and the plates.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
Postuler à ce posteYou grow as a Lighting Artist on real film and series work. Light and render CG to match the plates, shot after shot.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift, Nuke
Postuler à ce posteYou grow as a Lookdev Artist on real film and series work. Build the materials and shaders that make assets match reality and the plates.
Logiciels: Houdini Solaris and Karma, Maya and Arnold, V-Ray, Redshift
Postuler à ce posteYou lead the grooming work of a whole show. Create hair, fur, beards and grass that look natural and simulate well.
Logiciels: Houdini, Maya XGen, Ornatrix, Yeti
Postuler à ce posteYou lead a team of groom artists on a sequence. Create hair, fur, beards and grass that look natural and simulate well.
Logiciels: Houdini, Maya XGen, Ornatrix, Yeti
Postuler à ce posteYou handle the most demanding grooms on the show. Create hair, fur, beards and grass that look natural and simulate well.
Logiciels: Houdini, Maya XGen, Ornatrix, Yeti
Postuler à ce posteYou deliver grooms from brief to final. Create hair, fur, beards and grass that look natural and simulate well.
Logiciels: Houdini, Maya XGen, Ornatrix, Yeti
Postuler à ce posteYou grow as a Groom Artist on real film and series work. Create hair, fur, beards and grass that look natural and simulate well.
Logiciels: Houdini, Maya XGen, Ornatrix, Yeti
Postuler à ce posteYou lead the rigging work of a whole show. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
Logiciels: Maya, 3ds Max, Houdini, Python
Postuler à ce posteYou lead a team of riggers on a sequence. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
Logiciels: Maya, 3ds Max, Houdini, Python
Postuler à ce posteYou handle the most demanding rigs on the show. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
Logiciels: Maya, 3ds Max, Houdini, Python
Postuler à ce posteYou handle the most demanding rigs on the show. Paint skin weights and correctives that make characters and creatures deform naturally.
Logiciels: Maya, 3ds Max, ngSkinTools
Postuler à ce posteYou deliver rigs from brief to final. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
Logiciels: Maya, 3ds Max, Houdini, Python
Postuler à ce posteYou deliver rigs from brief to final. Paint skin weights and correctives that make characters and creatures deform naturally.
Logiciels: Maya, 3ds Max, ngSkinTools
Postuler à ce posteYou grow as a Rigging TD on real film and series work. Build rigs for characters, creatures, vehicles and mechanical props that animators enjoy using.
Logiciels: Maya, 3ds Max, Houdini, Python
Postuler à ce posteYou grow as a Skinning Artist on real film and series work. Paint skin weights and correctives that make characters and creatures deform naturally.
Logiciels: Maya, 3ds Max, ngSkinTools
Postuler à ce posteYou lead the animation work of a whole show. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
Logiciels: Maya, 3ds Max, MotionBuilder
Postuler à ce posteYou lead a team of animators on a sequence. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
Logiciels: Maya, 3ds Max, MotionBuilder
Postuler à ce posteYou handle the most demanding shot setups on the show. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.
Logiciels: Maya, MotionBuilder, Python
Postuler à ce posteYou handle the most demanding shots on the show. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
Logiciels: Maya, 3ds Max, MotionBuilder
Postuler à ce posteOuvrir la page du posteYou deliver shot setups from brief to final. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.
Logiciels: Maya, MotionBuilder, Python
Postuler à ce posteYou deliver shots from brief to final. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
Logiciels: Maya, 3ds Max, MotionBuilder
Postuler à ce posteOuvrir la page du posteYou grow as a Animation Setup TD on real film and series work. Prepare shots for animators: cameras, rigs, caches and motion capture ready to work.
Logiciels: Maya, MotionBuilder, Python
Postuler à ce posteYou grow as a Animator on real film and series work. Bring characters, creatures, vehicles, aircraft and military hardware to life in photoreal shots.
Logiciels: Maya, 3ds Max, MotionBuilder
Postuler à ce posteYou lead the matchmove work of a whole show. Solve cameras and objects so that CG and plates live in the same space.
Logiciels: 3DEqualizer, SynthEyes, PFTrack, Nuke
Postuler à ce posteYou lead a team of matchmove artists on a sequence. Solve cameras and objects so that CG and plates live in the same space.
Logiciels: 3DEqualizer, SynthEyes, PFTrack, Nuke
Postuler à ce posteYou lead a team of rotomation artists on a sequence. Track actors, creatures and objects in 3D so that CG sticks to every movement.
Logiciels: Maya, 3DEqualizer, SynthEyes
Postuler à ce posteYou handle the most demanding shots on the show. Solve cameras and objects so that CG and plates live in the same space.
Logiciels: 3DEqualizer, SynthEyes, PFTrack, Nuke
Postuler à ce posteYou handle the most demanding shots on the show. Track actors, creatures and objects in 3D so that CG sticks to every movement.
Logiciels: Maya, 3DEqualizer, SynthEyes
Postuler à ce posteYou deliver shots from brief to final. Solve cameras and objects so that CG and plates live in the same space.
Logiciels: 3DEqualizer, SynthEyes, PFTrack, Nuke
Postuler à ce posteOuvrir la page du posteYou deliver shots from brief to final. Track actors, creatures and objects in 3D so that CG sticks to every movement.
Logiciels: Maya, 3DEqualizer, SynthEyes
Postuler à ce posteYou grow as a Matchmove Artist on real film and series work. Solve cameras and objects so that CG and plates live in the same space.
Logiciels: 3DEqualizer, SynthEyes, PFTrack, Nuke
Postuler à ce posteYou grow as a Rotomation Artist on real film and series work. Track actors, creatures and objects in 3D so that CG sticks to every movement.
Logiciels: Maya, 3DEqualizer, SynthEyes
Postuler à ce posteYou lead the prep work of a whole show. Rotoscope and prepare plates so that compositors can work without limits.
Logiciels: Silhouette, Nuke, Mocha Pro
Postuler à ce posteYou lead a team of paint artists on a sequence. Remove wires, rigs, markers and modern elements from plates without a trace.
Logiciels: Nuke, Silhouette, Mocha Pro
Postuler à ce posteYou lead a team of roto and prep artists on a sequence. Rotoscope and prepare plates so that compositors can work without limits.
Logiciels: Silhouette, Nuke, Mocha Pro
Postuler à ce posteYou handle the most demanding shots on the show. Pull clean keys from blue and green screen plates, hair and motion blur included.
Logiciels: Nuke, Keylight, IBK
Postuler à ce posteYou handle the most demanding shots on the show. Remove wires, rigs, markers and modern elements from plates without a trace.
Logiciels: Nuke, Silhouette, Mocha Pro
Postuler à ce posteYou handle the most demanding shots on the show. Rotoscope and prepare plates so that compositors can work without limits.
Logiciels: Silhouette, Nuke, Mocha Pro
Postuler à ce posteYou deliver shots from brief to final. Pull clean keys from blue and green screen plates, hair and motion blur included.
Logiciels: Nuke, Keylight, IBK
Postuler à ce posteYou deliver shots from brief to final. Remove wires, rigs, markers and modern elements from plates without a trace.
Logiciels: Nuke, Silhouette, Mocha Pro
Postuler à ce posteYou deliver shots from brief to final. Rotoscope and prepare plates so that compositors can work without limits.
Logiciels: Silhouette, Nuke, Mocha Pro
Postuler à ce posteOuvrir la page du posteYou grow as a Keying Artist on real film and series work. Pull clean keys from blue and green screen plates, hair and motion blur included.
Logiciels: Nuke, Keylight, IBK
Postuler à ce posteYou grow as a Paint / Cleanup Artist on real film and series work. Remove wires, rigs, markers and modern elements from plates without a trace.
Logiciels: Nuke, Silhouette, Mocha Pro
Postuler à ce posteYou grow as a Roto / Prep Artist on real film and series work. Rotoscope and prepare plates so that compositors can work without limits.
Logiciels: Silhouette, Nuke, Mocha Pro
Postuler à ce posteOuvrir la page du posteYou lead the FX work of a whole show. Fill battlefields, streets and stadiums with crowds that behave like real people.
Logiciels: Houdini crowds, Golaem, Maya
Postuler à ce posteYou lead the FX work of a whole show. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
Logiciels: Houdini, Karma, Mantra, Redshift
Postuler à ce posteOuvrir la page du posteYou lead a team of crowd artists on a sequence. Fill battlefields, streets and stadiums with crowds that behave like real people.
Logiciels: Houdini crowds, Golaem, Maya
Postuler à ce posteYou lead a team of FX artists on a sequence. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
Logiciels: Houdini, Karma, Mantra, Redshift
Postuler à ce posteYou handle the most demanding crowd shots on the show. Fill battlefields, streets and stadiums with crowds that behave like real people.
Logiciels: Houdini crowds, Golaem, Maya
Postuler à ce posteYou handle the most demanding FX shots on the show. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
Logiciels: Houdini, Karma, Mantra, Redshift
Postuler à ce posteOuvrir la page du posteYou deliver crowd shots from brief to final. Fill battlefields, streets and stadiums with crowds that behave like real people.
Logiciels: Houdini crowds, Golaem, Maya
Postuler à ce posteYou deliver FX shots from brief to final. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
Logiciels: Houdini, Karma, Mantra, Redshift
Postuler à ce posteOuvrir la page du posteYou grow as a Crowd Artist on real film and series work. Fill battlefields, streets and stadiums with crowds that behave like real people.
Logiciels: Houdini crowds, Golaem, Maya
Postuler à ce posteYou grow as a FX Artist on real film and series work. Create explosions, fire, smoke, debris, destruction and water for large-scale action.
Logiciels: Houdini, Karma, Mantra, Redshift
Postuler à ce posteYou lead the CFX work of a whole show. Simulate cloth, hair and muscles so that characters move like real people.
Logiciels: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
Postuler à ce posteYou lead a team of CFX artists on a sequence. Simulate cloth, hair and muscles so that characters move like real people.
Logiciels: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
Postuler à ce posteYou handle the most demanding shots on the show. Simulate cloth, hair and muscles so that characters move like real people.
Logiciels: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
Postuler à ce posteYou deliver shots from brief to final. Simulate cloth, hair and muscles so that characters move like real people.
Logiciels: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
Postuler à ce posteYou grow as a CFX Artist on real film and series work. Simulate cloth, hair and muscles so that characters move like real people.
Logiciels: Houdini Vellum, Marvelous Designer, Maya nCloth, Ziva (a plus)
Postuler à ce posteYou lead the matte painting work of a whole show. Paint skies, cities, landscapes and set extensions that become part of the film.
Logiciels: Photoshop, Nuke, Blender, Maya
Postuler à ce posteYou lead the matte painting work of a whole show. Build full CG environments, landscapes and set extensions for wide and aerial shots.
Logiciels: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
Postuler à ce posteYou lead a team of environment artists on a sequence. Build full CG environments, landscapes and set extensions for wide and aerial shots.
Logiciels: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
Postuler à ce posteYou lead a team of matte painters on a sequence. Paint skies, cities, landscapes and set extensions that become part of the film.
Logiciels: Photoshop, Nuke, Blender, Maya
Postuler à ce posteYou handle the most demanding environments on the show. Build full CG environments, landscapes and set extensions for wide and aerial shots.
Logiciels: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
Postuler à ce posteOuvrir la page du posteYou handle the most demanding shots on the show. Paint skies, cities, landscapes and set extensions that become part of the film.
Logiciels: Photoshop, Nuke, Blender, Maya
Postuler à ce posteOuvrir la page du posteYou deliver environments from brief to final. Build full CG environments, landscapes and set extensions for wide and aerial shots.
Logiciels: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
Postuler à ce posteYou deliver shots from brief to final. Paint skies, cities, landscapes and set extensions that become part of the film.
Logiciels: Photoshop, Nuke, Blender, Maya
Postuler à ce posteYou grow as a Environment Artist on real film and series work. Build full CG environments, landscapes and set extensions for wide and aerial shots.
Logiciels: Houdini, Unreal Engine, Gaea, Blender, 3ds Max
Postuler à ce posteYou grow as a Matte Painter on real film and series work. Paint skies, cities, landscapes and set extensions that become part of the film.
Logiciels: Photoshop, Nuke, Blender, Maya
Postuler à ce posteYou lead the screen graphics work of a whole show. Design and animate screens, interfaces, maps and titles that live inside the film.
Logiciels: After Effects, Cinema 4D, Illustrator, Nuke
Postuler à ce posteYou lead a team of motion designers on a sequence. Design and animate screens, interfaces, maps and titles that live inside the film.
Logiciels: After Effects, Cinema 4D, Illustrator, Nuke
Postuler à ce posteYou handle the most demanding graphics on the show. Design and animate screens, interfaces, maps and titles that live inside the film.
Logiciels: After Effects, Cinema 4D, Illustrator, Nuke
Postuler à ce posteYou deliver graphics from brief to final. Design and animate screens, interfaces, maps and titles that live inside the film.
Logiciels: After Effects, Cinema 4D, Illustrator, Nuke
Postuler à ce posteYou grow as a Motion Designer on real film and series work. Design and animate screens, interfaces, maps and titles that live inside the film.
Logiciels: After Effects, Cinema 4D, Illustrator, Nuke
Postuler à ce posteYou lead the compositing work of a whole show. Bring all the layers together into final photoreal shots.
Logiciels: Nuke, NukeX, Silhouette, Mocha Pro
Postuler à ce posteOuvrir la page du posteYou lead a team of compositors on a sequence. Bring all the layers together into final photoreal shots.
Logiciels: Nuke, NukeX, Silhouette, Mocha Pro
Postuler à ce posteYou handle the most demanding shots on the show. Bring all the layers together into final photoreal shots.
Logiciels: Nuke, NukeX, Silhouette, Mocha Pro
Postuler à ce posteOuvrir la page du posteYou deliver shots from brief to final. Bring all the layers together into final photoreal shots.
Logiciels: Nuke, NukeX, Silhouette, Mocha Pro
Postuler à ce posteOuvrir la page du posteYou grow as a Compositor on real film and series work. Bring all the layers together into final photoreal shots.
Logiciels: Nuke, NukeX, Silhouette, Mocha Pro
Postuler à ce posteOuvrir la page du posteYou run VFX editorial for a show. Keep the cut, the shots and the deliveries in order from turnover to final.
Logiciels: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid
Postuler à ce posteYou handle the most demanding deliveries on the show. Keep the cut, the shots and the deliveries in order from turnover to final.
Logiciels: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid
Postuler à ce posteYou deliver deliveries from brief to final. Keep the cut, the shots and the deliveries in order from turnover to final.
Logiciels: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid
Postuler à ce posteYou grow as a VFX Editor on real film and series work. Keep the cut, the shots and the deliveries in order from turnover to final.
Logiciels: Avid Media Composer, DaVinci Resolve, Premiere Pro, ShotGrid
Postuler à ce posteYou run VFX data capture on large shoots. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.
Logiciels: ShotGrid, Lightroom, Reality Capture or Metashape
Postuler à ce posteYou capture VFX data on set on your own. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.
Logiciels: ShotGrid, Lightroom, Reality Capture or Metashape
Postuler à ce posteYou learn VFX data capture on real shoots. Collect everything VFX needs on set: camera and lens data, HDRI, references and measurements.
Logiciels: ShotGrid, Lightroom, Reality Capture or Metashape
Postuler à ce posteYou run the production of a whole show. Keep the show on time and on budget and the client informed.
Logiciels: ShotGrid, Excel or Google Sheets, ftrack
Postuler à ce posteYou run production on a show or a large sequence. Keep the show on time and on budget and the client informed.
Logiciels: ShotGrid, Excel or Google Sheets, ftrack
Postuler à ce posteYou build the artist teams for our shows. Find and bring the right artists to every show.
Logiciels: LinkedIn, ShotGrid, Google Workspace
Postuler à ce posteYou find and onboard artists for open positions. Find and bring the right artists to every show.
Logiciels: LinkedIn, ShotGrid, Google Workspace
Postuler à ce posteYou keep shots, schedules and reviews moving every day. Keep the show on time and on budget and the client informed.
Logiciels: ShotGrid, Excel or Google Sheets, ftrack
Postuler à ce posteYou support the production team and learn how a VFX show runs. Keep the show on time and on budget and the client informed.
Logiciels: ShotGrid, Excel or Google Sheets, ftrack
Postuler à ce posteYou lead the pipeline work of a whole show. Build the tools and automation that keep artists and production fast.
Logiciels: Python, Nuke API, Houdini API, Maya API, ShotGrid API
Postuler à ce posteYou lead a team of pipeline TDs on a sequence. Build the tools and automation that keep artists and production fast.
Logiciels: Python, Nuke API, Houdini API, Maya API, ShotGrid API
Postuler à ce posteYou handle the most demanding tools on the show. Build the tools and automation that keep artists and production fast.
Logiciels: Python, Nuke API, Houdini API, Maya API, ShotGrid API
Postuler à ce posteOuvrir la page du posteYou deliver tools from brief to final. Build the tools and automation that keep artists and production fast.
Logiciels: Python, Nuke API, Houdini API, Maya API, ShotGrid API
Postuler à ce posteYou grow as a Pipeline TD on real film and series work. Build the tools and automation that keep artists and production fast.
Logiciels: Python, Nuke API, Houdini API, Maya API, ShotGrid API
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